That's what this whole mess sounds like to me, especially judging by how Peter said how he didn't manage the business like a business.
Here's to hoping for a great Gen Con '08, and many more to come. If worse things do happen, I'll probably just start traveling a little further to go to some...
Considering you would have to handle the already poisoned edge to apply another poison, I'd say no. (The first poison would either get you, or be rubbed off as the second was being applied.)
Or, I guess you could always do something like the 1e potion mixing rules...
IMC, I was playing a wizard who kept the barbarians spell storing greatsword buffed with Vampiric touch. Just a thought if you have a friendly wizard...
I believe the issue with the bouncing ball of doom was that each paladin had to make a save each time the ball passed them. They all eventually failed.
Failing the dominate person on the first attempt is a little disheartening, though.
This game is all about playing with the right people. This is one of the few games where drinking really can improve your experience. Light hearted, silly, and chock full of horrible deaths.
- Optional drinking rules -
Drink when you die.
Drink when you get a baby.
Drink when you lose a...
So, it seems like we are replacing some action with a full attack action after the teleport. In pounce, we replace the standard attack allowed with charge to a full attack. So we change a move action or better into a full attack with the shadow jump.
Teleport using a standard action or...
XP for doing stuff*. Since stuff changes every session, some weeks can be heavy on combat, others not so much.
* where stuff == combat, non-combat, goals, traps, puzzles, social encounters, etc.
I'm guessing that's what this was saying.
It specifically says "may execute a full attack," so I took it to mean that it basically changed the teleport into an free extra action. Kind of like how the belt of battle gives you a free move action (or more), this gives a free "I'm over there now"...
So you can do a full attack after using a teleportation item or spell like ability with the shadow pounce ability. But then you have used your full attack action and you are done. Just using a teleport with that ability doesn't entitle you to a free full attack every time.
Move action: use...
core books + campaign setting + few house rules (like fumble table, alternate ranger, monk, and wizard classes)
stuff from splat books available upon review.
That's what my group did. Fireball has a 400' range.
I also tried to lightning bolt the side of the hull just above the water line, but we were in hurricane-rough weather, and I failed my concentration check.
Once the ships got next to each other, everyone just boarded each other's ships and...
I always thought the new spells came from "research and tinkering" that's being done behind the scenes. When you first get 3rd level spells, it's assumed that you have been working on new and more powerful spells all the while, and that cool scorching ray attack you have been using has lead to...
From here the blink spell description, I would say that each can attack each other at a 20% miss chance. The character in the ethereal plane can always see the blinking character, but might miss if he swings while the blinker is material. Likewise, the blinker can see the ethereal character...