3x full attacks in a round?

Zurai said:
That doesn't follow, though, because using a standard action or a move action prevents you from using a full-round action in the same round, and a full attack action is a full round action.

Thus, Tefflamar Shadowlord must break that rule in order to function with anything but swift action teleports.
I'm guessing that's what this was saying.

NightCrawler said:
The shadow pounch ability is descrivbed as follows: ''...amy time he (telflamar shadowlord) uses an ability, spell or effect with the teleportation descriptor he may excecute a full attack upon completion of the teleportation...''

Telflamar shadowlord is a prc from the Unapproachable east book (FR)...
It specifically says "may execute a full attack," so I took it to mean that it basically changed the teleport into an free extra action. Kind of like how the belt of battle gives you a free move action (or more), this gives a free "I'm over there now" action followed by a full attack.

Either way, my point was that you cannot take 3 full attack actions in the same round.

Zurai said:
Thus, Tefflamar Shadowlord must break that rule in order to function with anything but swift action teleports.
If it doesn't work with anything but swift action teleports, then what does it do? Anyone can full attack following a swift teleport. I don't have the source, so if someone else does, feel free to contribute.
 
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ppz said:
It specifically says "may execute a full attack," so I took it to mean that it basically changed the teleport into an free extra action. Kind of like how the belt of battle gives you a free move action (or more), this gives a free "I'm over there now" action followed by a full attack.

Either way, my point was that you cannot take 3 full attack actions in the same round.

Its sort of like pounce. Pounce gives you a full attack at the end of a charge. Do you take this to mean that it changes a charge into a free extra action because full attack is always a full action? So I could perform my free action charge, then change my mind about pouncing, move action backwards and active boots of the battle charger and free action charge/pounce again? Thats a bit absurd ;p

Both pounce and the PrC ability give you a free full attack after the stated conditions. Its not a normal full attack action, its simply a free full attack, thus there is no limit to the number of times per round you can do it. Even without the MIC, you could do potentially 2 full attacks (teleport, quickened teleport).
 

Diirk said:
Both pounce and the PrC ability give you a free full attack after the stated conditions. Its not a normal full attack action, its simply a free full attack, thus there is no limit to the number of times per round you can do it. Even without the MIC, you could do potentially 2 full attacks (teleport, quickened teleport).

Mind you, a DM is allowed to limit the amount and types of free actions that you can do.

I would stop the 2nd free full round attack.
 

NightCrawler said:
Move action: use the Bolt Shirt (Magick item compedium)... teleport near enemy-->full attack
Swift action: use Anklet of translocation (Magick item compedium)... teleport near enemy
--> full attack
Standart action: dimention door... teleport near enemy --> full attack
Even if you interpret the first full attack to be "free" (which is rather cheesy), you're still stuck. Using the bolt shirt was a move action; you therefore cannot execute the second full attack later in the round, since that would require a full-round action, and you've already used a move action.

There's so many things wrong with that sequence, it's not even funny. The first and second suggestions are all right, by themselves, taking up a full round each. The third is not possible in a single round, since you can't take a standard action and a full-round action in the same round (without some special exception).
 

Diirk said:
Its sort of like pounce. Pounce gives you a full attack at the end of a charge. Do you take this to mean that it changes a charge into a free extra action because full attack is always a full action? So I could perform my free action charge, then change my mind about pouncing, move action backwards and active boots of the battle charger and free action charge/pounce again?
I don't have the text for Pounce in front of me, but if it allows a full attack at the end of the charge, this does not mean it necessarily allows any other type of action at the end of a charge. The charge would not be a free action. A normal charge is a special action that essentially uses two move actions but still allows a single attack at the end. Pounce increases this to a full attack at the end. If you don't attack at the end of the charge, you've still used two move actions, so unless you have a swift or free action available, it's on to the next person in the initiative order.
 

From SRD:

Pounce (Ex): When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.

I agree with Fifth Element here: the full attack is not supposed to be treated as a free action, but as a replacement of the 'normal' attack you get afterwards. I'd rule the same with the teleport thingy: instead of getting a free full attack, it just replaces the action you would've been left with after teleporting. So no three full attacks in my book.
 

Fifth Element said:
Even if you interpret the first full attack to be "free" (which is rather cheesy), you're still stuck. Using the bolt shirt was a move action; you therefore cannot execute the second full attack later in the round, since that would require a full-round action, and you've already used a move action.

There's so many things wrong with that sequence, it's not even funny. The first and second suggestions are all right, by themselves, taking up a full round each. The third is not possible in a single round, since you can't take a standard action and a full-round action in the same round (without some special exception).

Ok, but under your interpretation, you cast a teleport spell, which is a standard action, and you can't even perform the first full attack because you don't have a full round action left. Therefore the special ability is useless.

I'm not quite sure how you figure the third is impossible (standard action + full round action), but the first is ok (move action + full round action = full round action? huh?). And in case you were wondering, the text of the Shadow Pounce ability specifically uses as an example a standard action teleport + full attack combo, something you've deemed impossible.

If all it did was let you take a full attack after a teleport when you have a full round action left, you wouldn't need a special ability for it; anyone can do that anyway !

Relevant text of the special ability is here, as I'm pretty sure you haven't even read it :

"Shadow Pounce (Ex): At 4th level, a Telflammar shadowlord learns how to attack swiftly from the shadows. Any time he uses an ability, spell or effect with the teleportation descriptor (for example, his shadow jump ability), he may execute a full attack upon completion of the teleportation."

Shadow jump is a standard action, btw, and mimics dimension door so normally no action at all is possible afterwards.
 

Rvdvelden said:
I agree with Fifth Element here: the full attack is not supposed to be treated as a free action, but as a replacement of the 'normal' attack you get afterwards. I'd rule the same with the teleport thingy: instead of getting a free full attack, it just replaces the action you would've been left with after teleporting. So no three full attacks in my book.

So its ok to drink a potion, then move action teleport and get a full attack.... but if you move action teleport and get a full attack you have no time left afterwards to drink the potion? That seems pretty horribly inconsistent.

Moreover, the pounce you quoted mentions that you can perform a charge, the follow it with a full attack. Since a charge is by definition movement up to your double in a straight line with a single melee attack at the end... then anything following a charge happens after the single melee attack, as that was part of the charge. Pounce as written doesn't change how charge works, it simply adds more after it.
 
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Diirk said:
So its ok to drink a potion, then move action teleport and get a full attack.... but if you move action teleport and get a full attack you have no time left afterwards to drink the potion? That seems pretty horribly inconsistent.

That's what you get if you mix a 3.0 PrC with 3.5 rules :\
 

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