3x full attacks in a round?

Rvdvelden said:
That's what you get if you mix a 3.0 PrC with 3.5 rules :\

Ok, lets pretend everything is 3.0. A wizard/shadowlord draws a potion, drinks it and quickens a teleport. He gets a free full attack. Same wizard later on quickens a teleport and gets a full attack... but this time he isn't allowed to draw and drink the potion?

The problem in your ruling isn't the mixing of 3.0 and 3.5. Its that you've arbitrarily decided that the full attack should take up some of the actions for the turn, regardless of the fact that nothing in the rules even hints at this.
 

log in or register to remove this ad

So, it seems like we are replacing some action with a full attack action after the teleport. In pounce, we replace the standard attack allowed with charge to a full attack. So we change a move action or better into a full attack with the shadow jump.

Teleport using a standard action or less and get a full attack. If you use up a move action, and then standard action teleport, you have no actions left, so no full attack. Draw and drink a potion (move and standard action) then quickened teleport, no full attack as all of your actions are used up.
 


Diirk said:
I'm not quite sure how you figure the third is impossible (standard action + full round action), but the first is ok (move action + full round action = full round action? huh?). And in case you were wondering, the text of the Shadow Pounce ability specifically uses as an example a standard action teleport + full attack combo, something you've deemed impossible.
It's easy! All you have to do is misread the OP, as I did. My apologies.

Diirk said:
"Shadow Pounce (Ex): At 4th level, a Telflammar shadowlord learns how to attack swiftly from the shadows. Any time he uses an ability, spell or effect with the teleportation descriptor (for example, his shadow jump ability), he may execute a full attack upon completion of the teleportation."
Wow, now that's really badly written. Is that the full text of the ability? I see that one particular reading would allow a full attack after any teleportation, but interpreting it to allow multiple full attacks is still cheesy to the extreme.

Note that the description does not change the nature of the full attack, however. It does not state you can take a full attack as a free action, for instance. So the full attack should still count against your actions for the round. It apparently allows a full-round action to be taken even after other actions have been taken in the round. But you will still have taken a full-round action with your full attack. You would therefore not be able to take a standard action after the full attack.

After the swift teleport, you "may" make a full attack, but since you will have already used a full-round action that round, I can't see how a DM would allow it. This case is less clear than the standard action + teleport, since in that case you would be prevented from taking the action that triggers the full attack possibility.

So I would say even a cheesy reading of this ability would only allow two full attacks in a round. But I don't think you should even allow that.
 

Diirk said:
If all it did was let you take a full attack after a teleport when you have a full round action left, you wouldn't need a special ability for it; anyone can do that anyway !
Seems to me the point of the ability is to be able to use a standard or move action for teleportation and still get a full attack after it. Again, it's badly written, so even that's unclear.
 


Rvdvelden said:
Note that when this PrC was written, swift actions weren't around.

That's true. When the PrC was written, quickened spells were free actions. So swift actions not being around isn't relevant - whatever you can do with a swift-action teleport, you can do with a free-action teleport.
 

Rvdvelden said:
Note that when this PrC was written, swift actions weren't around.

Well the phrase wasn't coined, but thats what quickened spells were; free actions you could take with a maximum of 1 per round. And yes, I agree its very cheesy, and a DM could quite possibly overrule it. But the ability does allow for it.

That wasn't quite the full text for the ability I posted, there was some stuff after that about line of sight and threatening after the teleport etc, but that was mostly common sense stuff that didn't really affect the argument at hand.
 

Fifth Element said:
Wow, now that's really badly written. Is that the full text of the ability?

I'm pretty sure that's the standard reaction to about half of the abilities from 3e splatbooks.

As I said in my first post, many DMs won't allow anything from 3e meshed in with abilities/items from recent 3.5e. With good reason.
 

I am quite sure the intention is that you can "Standard Action (Teleport) + Full Attack" as a Full Round Action in the same spirit that "Charge (move 2xMV in a straight line + attack)" is a Full Round Action, or in the case of Pounce creatures that "Charge (move 2xMV in a straight line + full attack)" is a Full Round Action.

This bends the normal attack routine logic, but I see no logical basis for the assumption that Full Attack can be completed as a Free Action. It merely rewrites the limits of what may be accomplished within a Full Round Action.

If I Charge 60', is my attack at the end of a Charge a Free Action just because I moved a distance that is commensurate with a Double Move? No, of course not.
 

Remove ads

Top