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  1. outsider

    Treantmonk's Guide to character building

    Reading through this now. Great so far. I always like your stuff, it's about practical optimization, rather than theoretical. You're trying to succeed in play, not generate the highest numbers you can(though clearly you do that too where it's reasonable to do so).
  2. outsider

    D&D 5E Treantmonk's Guide to Wizards 5e

    THIS THIS THIS THIS THIS THIS THIS! Comparing an ability to the previous version of that ability has ZERO place in a strategy discussion. The goal of a strategy discussion is to determine which of the available options are best for whatever situation we are looking at. Nerf and buff talk has...
  3. outsider

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Man, I fall asleep after supper before voting one day, and open hand monk is gone. :( The win should have gone to either it or battlemaster anyways though, so I'm fine with the result. Only reason I wasn't voting battlemaster every time is because they don't actually get enough uses of their...
  4. outsider

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Battle Master (F) 12 Open Hand (M) 14+1=15 Scout (R) 9-2=7 Shadow (M) 4 Getting super hard for me to downvote stuff now. I like all of these classes.
  5. outsider

    How much do your trust the advice of others?

    Another answer to the question: I don't take charop guides as gospel. I examine them thoroughly and make my own judgements. Theoretical optimization is completely different than practical optimization. A couple of 5e examples: if you write a guide dedicated to the assassin, and don't spend...
  6. outsider

    How much do your trust the advice of others?

    Yeah, to me, sub-optimal doesn't actually mean bad. There aren't many truly bad options anymore.
  7. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    As long as everybody was playing clerics, Skills and Powers was great, for sure!
  8. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    In Skills and Powers, Fighters had 15 points to buy their class abilities. Clerics had 125. Clerics could buy weapon specialization, fighter str/con, 1d10 hitpoints, an edged weapon if they wanted, and still have around 80 points to buy cleric spheres(that would get them around 8-10 spheres)...
  9. outsider

    D&D 5E Do Fighter Battlemaster Superiority dice feel magical?

    I've been saying for a while that if there was a fighter archetype that included stuff like: you may shove or grapple as a bonus action, and you may ignore size limitations on shoves/grapples, I'd be all over it.
  10. outsider

    How much do your trust the advice of others?

    I want to know what the best options are. Even if I don't choose them. I tend to have a "sub optimal choice budget" for my characters. I'll use a shortsword instead of a rapier sometimes. But I won't pair that suboptimal weapon choice with a 14 dex, for example. Make whatever choices you...
  11. outsider

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 2-2=0 Battle Master (F) 11 Open Hand (M) 20+1=21 Scout (R) 15 Shadow (M) 22 Swashbuckler (R) 6 Thief (R) 3 Totem Warrior (B) 9
  12. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    Of all of the things 4e fixed, this was the most important and the thing I miss the most. As you said though, at this point people consider it a feature, not a bug.
  13. outsider

    Xanathar's 18 Pages of What??

    Yep. And I liked 4th edition. I don't need books to tell me how to roleplay. That doesn't mean I won't acknowledge when a book does it well though.
  14. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    That's completely fair. Should have done that! Neither side of an edition war is particularly rational. It all boils down to "You're not pretending to be an elf correctly! You should be doing it my way!"
  15. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    I agree with this, fairly highly. While I do personally prefer 4e, I can work within 5e and have fun there. The amount of new/lapsed players 5e brings in shows me that it's quite a good edition, despite being not exactly what I'm looking for. What needs to go is the explicit rejection of 4e...
  16. outsider

    Xanathar's 18 Pages of What??

    Normally what I want from my D&D books is all mechanics. That being said though, there's ALOT of new D&D players out there this edition. I find all the rp fluff(including the names) in Xanathars to be of fairly good quality, and useful.
  17. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    Hopefully so. I honestly don't think anything like Come and Get It will make it to print. This one is enough of a dealbreaker for many D&D players that I basically cast it aside. I don't see it as mind control. I see it as giving the player(not the character) brief narrative control over the...
  18. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    My apologies for being combative. Back to Warlords!
  19. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    Thanks for the unsolicited advice on how to find an AD&D group. Can we get back to talking about a major 4e feature theoretically getting added to 5e now?
  20. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    I lost my arm in the edition war. Stop giving me flashbacks! :P Seriously though. We're in a thread talking about integrating a major feature from 4e into 5e. Telling me to go play 4e instead(which I do once in a while) is basically just telling me to STFU and leave the thread. It's not...
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