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  1. shdwrnr

    [Essentials] Warlock (Hexblade) Draconic Pact

    Was looking for a draconic pact online, and while there are plenty of them, none of them are for essentials. So I created this for a player in my campaign. Appreciate any comments or suggestions. Level 1: Draconic Pact Reward Benefit: You gain a bonus to the damage rolls of your warlock and...
  2. shdwrnr

    Fleshing out the essentials bard

    I thought about the aura thing after I had already written everything and was too lazy to go through and change it. Mechanically, there's no difference though I think. The songs are standard actions because your leitmotif has a prelude; an effect that occurs when you start a song. As for the...
  3. shdwrnr

    Fleshing out the essentials bard

    Using the post by captainspud as inspiration, here is the essentials bard (balladeer) fleshed out (at least the heroic tier). Original concept: http://www.enworld.org/forum/4e-fan-creations-house-rules/306155-essentials-bard-balladeer.html
  4. shdwrnr

    [Essentials] Spider animal companion for drow druid

    Trying to create an animal companion for a player of mine. What do you guys think of this: Spider Animal Companion Medium Natural Beast HP your bloodied value Initiative equal to yours AC 15, Fortitude 13, Reflex 15, Will 13 Perception equal to yours +2 (add your level to each...
  5. shdwrnr

    D&D 4E [4e] The 3 Tiers

    Reserved for example of a campaign following these tiers.
  6. shdwrnr

    D&D 4E [4e] The 3 Tiers

    This system is specifically for my starship troopers conversion and I thought I'd share it for comments/critisism. For more information on my starship troopers conversion, please see http://www.enworld.org/forum/4e-fan-creations-house-rules/302644-d-d-4th-edition-fm-8-7-mobile-infantry.html The...
  7. shdwrnr

    D&D 4E [4e] FM 8-7: The Mobile Infantry

    http://files1.guildlaunch.net/guild/library/122263/Terran_Federation_Field_Manual_10-6.pdf what I have for the arachnids so far. It's mainly stat blocks with a bit of draft fluff. I updated the first pdf by fixing some typos/errors. As always, suggestions and critique is welcome.
  8. shdwrnr

    D&D 4E [4e] FM 8-7: The Mobile Infantry

    Made some updates and decided to halt work on this one and start the monster manual type file for the game. http://files1.guildlaunch.net/guild/library/122263/Terran_Federation_Field_Manual_8-7.pdf Added a couple things, fixed a few errors, noted some typos and small problems, numbered the...
  9. shdwrnr

    D&D 4E [4e] FM 8-7: The Mobile Infantry

    http://files1.guildlaunch.net/guild/library/122263/Terran_Federation_Field_Manual_8-7.pdf Been working on this for a while now. Items in red on the table of contents are things I have not completed. Classes only have powers up to level 3 and I won't align everything to proper pages or make...
  10. shdwrnr

    D&D 4E Starship Troopers with 4ed rules

    http://files1.guildlaunch.net/guild/library/122263/Terran_Federation_Field_Manual.pdf Updated a lot of stuff, fixed the formatting (still working on it though). This file doesn't have the classes though. Working on fixing the power formats. I'll also be adding this stuff onto my Obsidian...
  11. shdwrnr

    D&D 4E Starship Troopers with 4ed rules

    Sorry I haven't updated. Been messing with it at work when I have the chance. The engineer's features are probably my least favorite simply because I had some writers block describing them and they feel messily written to me. As for the overpowered concern, they add their Wisdom modifier to...
  12. shdwrnr

    D&D 4E Starship Troopers with 4ed rules

    Been working on this for a bit. Trying to get some CC and suggestions. http://files1.guildlaunch.net/guild/library/122263/Troopers.pdf Forgive the formatting. Just started doing that today. When I next update it, it will be organized a bit better.
  13. shdwrnr

    D&D 4E What ever happened to all the 3D 4E stuff?

    There was also the case brought against them for stealing the dice images and/or physics from the Fantasy Grounds virtual table top. A comparison of image stills from the program Wizards was showing on their website to images of Fantasy Grounds' dice system was identical. Probably still some...
  14. shdwrnr

    E6: The Game Inside D&D

    So I've been milling about with campaign ideas for my first E6 game. Do you guys think Dark Sun E6 would be too much work to convert? It seems like the gritty struggle for survival setting that Dark Sun presents would work well, but upon reviewing the rules, it seems like it might be a bit too...
  15. shdwrnr

    E6: The Game Inside D&D

    No, Mokona. Crafting a mgic item uses the highest caster level requirement. Thus a +0, +1, +2, and even +3 flaming weapons are all CL 10.
  16. shdwrnr

    need help with intelligent maigic item

    There was a really good intelligent magic item like this in an issue of Dragon a while ago. It was an intelligent Mirror of Opposition. It would use the clones created by the mirror to subdue and imprison the original and then replace that person. The mirror's goal was to work his way higher and...
  17. shdwrnr

    E6: The Game Inside D&D

    I liked your spreadsheet, Zelc, though capping at 6th level makes the flaming enhancement impossible according to core rules. Does that affect the balance you had concluded?
  18. shdwrnr

    Gnoll question:

    What setting are you playing in? Look to those settings for source material. If it's a homebrew, as your DM what kind of tribes/clans/societies the gnolls have in his world.
  19. shdwrnr

    Just the shirts on the PC's backs

    I'm working on a campaign. The party begins on a ship in a group of five ships all sailing to a new world (in the same vein as colonial America). Nearing the end of the voyage, the ships are hit by a severe storm. One ship is sundered and capsizes within sight of the PC's. The PC's ship loses...
  20. shdwrnr

    E6: The Game Inside D&D

    The item creation rules say that, yes, a suit of armor or weapon must have at least a +1 enhancement bonus to have a special ability. However, it also says that when you mix enhancement bonuses and special abilities, you use the higher of the caster levels, you don't convert the special ability...
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