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  1. Q

    Malconvoker - optimize Summoner

    First of all take a look at the Conjurer Specialist Variant from Unearthed Arcana/SRD. That solves the 1 round casting time problem. If you are human and want to invest into social skills, you might want to take the Able Learner Feat rom Races of Destiny. And it's never wrong to check out...
  2. Q

    Updraft (Spell Compendium)

    The wording is pretty bad, but I read it as using the swift action to cast updraft and gain height. IMHO you spend the rest of your turn descending, reaching the ground at the end of your turn. But that's just my guess. Another (house)ruling might be to use feather fall for the descending part.
  3. Q

    Updraft (Spell Compendium)

    Updraft is a fast and easy way to reach high spots, like the roof of a tower, though somewhat limited due to only 5 feet of lateral movement. Clerics and druids are no great tumblers and could use the spell for escape - either by having fly speed und staying up there, or by sending a nice flame...
  4. Q

    Ordained Champion: Holy Warrior and archery

    You just replace your STR modifier with your WIS modifier, so the same restrictions apply IMHO.
  5. Q

    Divine Spellcasting with Sorc progression

    Sadly he can't. The prestige paladin has turn undead as an entry requirement (d20srd.org - Prestige Paladin)
  6. Q

    DuskBlades

    Add Stalwart Sorcerer from Complete Mage for even more fun (and hitpoints). You might have to ask your DM though, as Stalwart Sorcerer comes for free for Battle Sorcerers if you don't play high level. SS reduces number of spells known of the highest level by 1, min 1. But because of BS you...
  7. Q

    circus strongman, strength athlete

    Reaping Mauler (Complete Warrior) is a grapple specialist and IMHO fits your character theme. Tome of Battle has feat that increases unarmed strike damage on a level base (or adds 4 to your effective monk levels regarding unarmed strike damage, if you have monk levels).
  8. Q

    Is this build correct?

    That build has a BAB of +5 (1 from fighter, 1 from barbarian, 3 from scout), so there's no Two Weapon Pounce. But i can't see anything preventing you from taking and using TWP as soon as you have +6 BAB.
  9. Q

    Where can I look for mount-less paladin variants?

    Complete Champion - "Underdark Knight". Dungeonscape - "Divine Spirit"
  10. Q

    Avoiding Gaze Attacks

    Shadow Mask, from Spell Compendium (p. 185) gives you an extra 50% chance to avoid having to make saves against gaze attacks.
  11. Q

    Arcane Thesis

    #328 Force Missile Mage allows to add an energy descriptor, so have fun with energy admixtured magic missiles.
  12. Q

    Feat Types?

    Work like Heritage Feats, but do have their own [Aberrant] tag.
  13. Q

    Feat Spell?

    Heroics from Spell Compendium grants a feat from the fighter's bonus feat list.
  14. Q

    Factotum character help

    Given the factotum's focus on skills human seems to be the obvious choice. You can't have enough skill points. And there is a feat on the WotC pages (Link ), that grants extra inspiration points. Makes a fine choice for the human bonus feat.
  15. Q

    Playable monstrous races

    Diaboli from Dragon Compendium Vol.1.
  16. Q

    Building a pair of ghost assassins

    Ghost-faced Killer from Complete Adventurer might be interesting for you. Power attacking assassins who scare their victims to death...
  17. Q

    Ranger/Scout build

    Complete Scoundrel. Improved Skirmish from the same book may be a good choice too.
  18. Q

    Half Elementals?

    Return to the Temple of Elemental Evil has the half-elemental template.
  19. Q

    Fortune's Friend: How does spellcasting work?

    I'd grant him 2 levels of class feature progression, as the Uncanny Trickster does. Fortunes's Friends are not tied to a fixed background, anybody can be a lucky one. This is just my opinoin, no thoughts about balancing at all :)
  20. Q

    Electric Monsters

    The Zeugalak from Lords of Madness has 16hd, but it shouldnt be hard to tune it down to 12hd. It's a straight fighting machine with some nice electricity based supernatural abilities.
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