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    TSR [Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay

    Was inspired by this thread to pick up Moldvay Basic and Expert at my local gaming shop today. Incredible. I always had the Mentzer versions, and assumed these would be the same. Clearly written rules; excellent examples; great ambience. Plus LaForce/Willingham/Dee/Otus, and my fave...
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    D&D 5E Art: Goblinoids, Take Two

    Yes -- that's it! I couldn't put my finger on it, but you're right - a little too 'Disney villain' or 'Beauty & the Beast'. And it is the little pug noses that do it. Back to the drawing board (or the 1e MM, perhaps). Play on, Gamer Nation!
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    For those looking for adventures with more of a narrative and/or responsive flow, check out Monkey God Enterprises d20 modules. They all seem to have come out in the early 2000s. I bought a stack a few months ago upon the advice of a fellow poster here on ENWorld. Probably could be converted...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    Keep on the Shadowfell.... Unfortunately, I think you're on to something. Keep on the Shadowfell was our first mod, and it left a bad taste in our mouths...to say more would be outside the scope of this thread. pemerton's right, though. It is unfair to blame play experience on a single...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    That is so cool that you cited "Night's Dark Terror" - I remember that module as one that really advanced the sophistication of exactly what you and I are talking about - making D&D feel more like "Fellowship of the Ring" and less like a boardgame. About 25 years ago, my friend took the huge...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    I misunderstood you because that isn't what you stated earlier. What you're stating now makes sense, though. If it comes down to the fact you like an encounter-based game, and I don't, well, then that's merely a matter of taste, and there's nothing there I can criticize you for. There is...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    QUOTE: "This is just bad adventure design and bad GMing. It is of the essence of running a situation/encounter oriented game that new scenes are framed having regard (i) to the established fiction of the game, and (ii) to stuff that the players will find interesting, and want to engage via...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    Focus on adventures, not encounters... My problem is broader (and perhaps beyond the scope of this thread). 3.5 made the encounter the default with its EL system, but 4e took it to extremes, and the medium became the message. I know this wasn't supposed to happen (or maybe it was), but it did -...
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    Change in ability score = proportional change in bonus/penalty...

    Thought as much...I'm all for retaining tradition for flavour's sake, but not when it means holding on to fiddly mechanics that cannot be logically argued for anymore... Beware (pointless) nostaligia, Gamer Nation!:)
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    Change in ability score = proportional change in bonus/penalty...

    Okay, looking for intelligent contribution here... A minor annoyance I've always had with every edition - I know the 3-18 spread is historical to D&D, but I would like a change in an ability score to mean an immediate and proportional bonus and/or penalty. For example, I'd like a -2 change...
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    OAs/AoO - they gotta go

    Not my preferred option (see above), but I can't argue with this - this is tight logic. The fighter does need some love, at least in terms of something unique to do... Question - what about monsters? Do Large creatures threaten OAs/AoOs 10' out? Does that troll get OAs/AoOs, or only if he...
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    OAs/AoO - they gotta go

    Whoops...my error - thanks for the catch. What I meant by Option #3 was to suggest that amongst PCs, only fighters had it, but that monsters with reach would have it as a default (I failed to make this explicit). Good point - I guess if only specialist fighters had it (defenders...
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    OAs/AoO - they gotta go

    But they should not be core... I started this thread, way back, when there was still snow on the trees... My concern when I started it was as follows: 1) That WotC had made the rule as simple to understand as possible ("leave a threatened square and you draw an attack of opportunity/do...
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    OAs/AoO - they gotta go

    Every point made here for keeping OAs/AoO is completely valid - I don't disagree. However, in the past decade, there are 1-2 players in each gaming group (so 25-50% of each group) who don't get them. And it angers them, and it makes for frustrating pauses in the game when we have to explain why...
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    OAs/AoO - they gotta go

    Attacks of Opportunity/Opportunity Attacks need to go, for two simple reasons: 1) They are complex in such a way that they deter new players. Hell, they even deter old players. I GM'd a campaign with experienced players last summer, and it was shocking how many didn't get the concept. There is...
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    D&D 4E An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e

    I'm not a 4e 'guy' (I tend towards Pathfinder), but there are tonnes of things I think are great about 4e. 1) Flipping saving throws around. It makes no sense that a fighter attacks against a DC, but that a wizard 'creates' a DC with his spell that opponents need to save against. Better...
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    The worst of all editions? (humor)

    Charts from 1e (insanity, anyone?); kits from 2e; artwork from 2e; numbers of races of elves from 3e; kender; 4e halflings; the inexplicable use of blue in the 2e core rulebooks...
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    What are the new 'Classics'?

    1) Sleep-deprived? Reaching, perhaps? But not outright illogical. 2) I agree, but I never claimed this. What was and what we should strive for are two different things. Logic 101, my gnomish friend. Where has the 'classic' adventure gone? Or is it still around, and just in a different...
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    What are the new 'Classics'?

    Further to my last, I am concerned that the focus on encounters (in any edition of the game for the past 11 years) versus overall adventures has the potential to damage overall narrative flow within adventures, and that games increasingly become lurching from one well-balanced CRed encounter to...
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