Rules are one thing, but anyone who's played D&D long enough knows that what really makes a game best or worst is the players.
Scenario: A 5e DM has just finished running a fight in an ogre cave.
DM: After the last ogre falls, you search the cave. At the back, covered in bones, rubbish and other crud you prefer not to think about, is 500sp, 200gp, two emeralds worth 300gp each, and a +1 sword.
Here's what the players say.
"A +1 sword! We'd better roll for who gets it. Remember that if you get the sword, you forfeit any monetary treasure."
"That might be cursed. I'm not touching it till every detect spell imaginable is cast on that thing."
"Umm, hello, we're SIXTH LEVEL! We should have got a dumb old +1 sword way before this, like, second level at the latest!"
"I sell the sword for 360gp in town. Then I buy..."
"I'm glad that Fifth Edition has divorced +x items from the math of the game, rendering them unnecessary for prospering against level-appropriate foes. That being said, where's mine?"
"It make no sense to find a magic sword in an ogre cave. Ogres use clubs, and only keep coins and gems as treasure. A sword would've been broken and tossed out long ago."
"I need an axe for my build, not a sword. You do know what my build is, don't you?"
"You mean it doesn't do anything else? Vanilla +x items are so lame. They're just a bonus on your character sheet. Our 4e DM always used the inherent bonus rule..."
"Thanks to 5e's flexible combat rules, I can put aside the chair leg I've been specializing in up till now, and use this sword instead!"
"This is like a Common item, so we should have been able to buy it in a magic shop."
"Where's the armor, shield and other stuff that the adventurer who got killed here would have been carrying?"
"We found a backpack of holding just a couple of fights ago. Including a +1 sword in this treasure is just Monty Hauling it. Whatever happened to magic being rare and precious?"
"If you'd let us use wish lists, we would've found something much better."
Scenario: A 5e DM has just finished running a fight in an ogre cave.
DM: After the last ogre falls, you search the cave. At the back, covered in bones, rubbish and other crud you prefer not to think about, is 500sp, 200gp, two emeralds worth 300gp each, and a +1 sword.
Here's what the players say.
"A +1 sword! We'd better roll for who gets it. Remember that if you get the sword, you forfeit any monetary treasure."
"That might be cursed. I'm not touching it till every detect spell imaginable is cast on that thing."
"Umm, hello, we're SIXTH LEVEL! We should have got a dumb old +1 sword way before this, like, second level at the latest!"
"I sell the sword for 360gp in town. Then I buy..."
"I'm glad that Fifth Edition has divorced +x items from the math of the game, rendering them unnecessary for prospering against level-appropriate foes. That being said, where's mine?"
"It make no sense to find a magic sword in an ogre cave. Ogres use clubs, and only keep coins and gems as treasure. A sword would've been broken and tossed out long ago."
"I need an axe for my build, not a sword. You do know what my build is, don't you?"
"You mean it doesn't do anything else? Vanilla +x items are so lame. They're just a bonus on your character sheet. Our 4e DM always used the inherent bonus rule..."
"Thanks to 5e's flexible combat rules, I can put aside the chair leg I've been specializing in up till now, and use this sword instead!"
"This is like a Common item, so we should have been able to buy it in a magic shop."
"Where's the armor, shield and other stuff that the adventurer who got killed here would have been carrying?"
"We found a backpack of holding just a couple of fights ago. Including a +1 sword in this treasure is just Monty Hauling it. Whatever happened to magic being rare and precious?"
"If you'd let us use wish lists, we would've found something much better."