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  1. Captain Eru

    Eyebite & Divine Challenge Combo

    Actually, only the attempt has to be made. As long as the Warlock Soldier of the Faith continues to roll an attack, the Divine Challenge remains in effect. However, the invisibility would disappear. While legal, it does tend to break from the spirit of the divine challenge. Technically...
  2. Captain Eru

    Warlord Exploit - Commander's Strike

    I may be wrong on this, but as I interpret this power, the melee weapon aspect is in regards to the type of attack and not a range. It is described as shouting out a command. That implies a visual and verbal component, not necessarily a range 5 or 10. A number of the other warlord powers require...
  3. Captain Eru

    D&D 4E 4E errata up on wizards.com

    The errata for the three books is dated three days after release. I had hoped that with a new addition, it would take a bit longer before I had attach sticky notes to my books.
  4. Captain Eru

    So, what Class are you dying to play?

    What I want to play often changes by the game, setting, and my mood at the time. But right now, I do feel like playing a Human Fighter/Wizard or Ranger/Wizard. Sure, it’s multi-classing, but it’s what I feel like playing of late.
  5. Captain Eru

    Basic Questions

    I thought that the Warlord was supposed to be some kind of General?
  6. Captain Eru

    Basic Questions

    No Cleric, no Druid, does this mean the Paladin is now the heal-b... uddy. ;)
  7. Captain Eru

    Basic Questions

    I haven’t followed the rumours, quotes, and other quips as much as others, and I have a few questions I’m sure some of you might be able to answer for me. What are the core classes of Fourth Edition? What are the core races of Fourth Edition? What else has been confirmed so far?
  8. Captain Eru

    D&D 4E Testing "Try 4e" house rules

    Even the non-spell casting multi-class characters suffer from it though. I’ve seen a number of campaigns where Barbarian-Rogues and Fighter-Rogues were cursing themselves for multi-classing as the campaign got into the higher levels. The simple and undeniable point is that in D&D, an ad hoc...
  9. Captain Eru

    D&D 4E Testing "Try 4e" house rules

    Speaking as someone who’s played more than his fair share of multiclass characters, I feel your pain. But it’s been hammered into me repeatedly that multi-classing, at least in Third Edition, only creates a character who is weaker than he or she could be. While yes, for a number of levels, there...
  10. Captain Eru

    D&D 4E Going/Not Going to 4E which edition did you start with?

    I started with Second Edition, but never really got into it. I played mostly because friends of mine played it, but never picked up miniatures, painting, or buying massive amounts of supplements. I moved halfway around the world, and pretty much gave up gaming for a while. I was finally...
  11. Captain Eru

    [Character Creation] Helpful Symmetry

    I have a feeling I’m going to get flamed for the following statement, but I’m going to say it anyway. I have already said that I agree with you that Gort’s statement had little to do with the game mechanics. I argued he was suggestion perception, or zeitgeist. So pouring over the game mechanics...
  12. Captain Eru

    D&D 4E Should terrain be move vulnerable to damage in 4E?

    While I can’t speak for the strength of the tree, though this may explain the power of Dread Gazebo, as for the miners, they don’t actually try and destroy everything in one blow. Mining is attrition at its best. There’s a big difference between trying to utterly destroy, or break something in...
  13. Captain Eru

    [Character Creation] Helpful Symmetry

    I think that Gort was referencing perception more than the actual game mechanics, at least that’s my view. While I agree that few elves have ever been given strength penalties, the perception is that, as far as Third Edition is concerned, ranging from strongest to weakest, the progression goes...
  14. Captain Eru

    D&D 4E 4e Magic system, speculations?

    And now a word from... Wizards of the Coast, whatever you or anyone else may think of them, have one goal: to make money. This is their business. A great many of them may also find it a hobby, but at its core, it’s a business and it’s about the dollar. Having said that, the best way for them to...
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