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    Cyberpunk Red Cover Art

    Looks kinda generic. Barely see any cybernetics. Is if me or does her finger look a tad too long?
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    Advantage and Disadvantage stacking

    What about "super advantage and super disadvantage"? (name is negotiable) 1 advantage + 1 disadvantage = negate (1 die) 2 advantage + 1 disadvantage = advantage (2 dice pick highest) 3 advantage + 1 disadvantage = advantage + 2 (2 dice pick highest at +2) 2 More disadvantages than advantages...
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    Views on 2nd ed. Non Weapon Proficiencies.

    This sentence sums up a good bit of 2nd edition. If you notice, a lot of rules are "optional" in 2nd edition, and I think thats my main gripe as I like to think that 3rd edition took all those "optional" rules and made it core mechanics. 2nd is still a fun edition despite the fact that I feel...
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    Views on 2nd ed. Non Weapon Proficiencies.

    Good responses thanks for all the feedback. My main issue is take for instance a Thief, he gets his starting proficiencies (more if using the optional Int rule which I always used) then he doesn't get another proficiency until 4th level, meaning that a fifth of his total levels = one NEW...
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    Views on 2nd ed. Non Weapon Proficiencies.

    I recently discussed the differences in skill mechanics from many different games. One person said that 2nd edition d&d's NWP was his favorite skills mechanic, which was jaw dropping to me. I was never a fan of NWP even if the were optional. I'd like to get other views of 2nd ed. NWP pros and...
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