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    Legends and Lore - What Can You Do?

    I like this idea a lot - it still make initiative matter, but removes the chaos of tracking who goes when. You can even take it to another level to make the whole process go faster. Combine all of the players and monsters turn into a party turn and a monster turn. At the start, each party...
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    Legends and Lore: you get one action...

    Personally, I think 4E went too far to the tactical side at the expense of role playing. Most of our session have been 30 minutes of progressing the storyline followed by 90 minutes of combat. With such long combats every battle, any momentum towards the storyline is dead. The campaign devolves...
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    D&D 5E My biggest hope for 5E

    :) At least until 2035, when I'm teaching the grandkids to play...
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    D&D 5E My biggest hope for 5E

    Quality would definitely need to be improved back to the levels of the early 80s. The recent stuff has mostly been crap. The thing that modules would give you is something to market to the nostalgia, time limited, occasional player. Hasbro doesn't need to sell modules to the hard-core gamers -...
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    D&D 5E My biggest hope for 5E

    I'm not sure if Forge of Fury is a good example to use for pacing issues with 4e. We noticed that the pace issues didn't start appearing until middle heroic, when hp bloat, power bloat and larger damage amounts came into effect.
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    D&D 5E My biggest hope for 5E

    Is that they return the pace of encouters back to something closer to 1E or 2E. I'm ok with the 3 hour final boss battle, but when every battle takes 45-90 minutes, it's almost impossible to stay focused on the storyline. The game descends into a skirmish game instead of a RPG. IMO, this is...
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