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  1. M

    Warhammer Fantasy Shadows over Bogenhafen Video Guide

    Hahahah I thought I would corrupt them if they did :P
  2. M

    Warhammer Fantasy Shadows over Bogenhafen Video Guide

    The second guide for the Shadows Over Bogenhafen Part of the first book of Enemy Within Campaign, Enemy in Shadows . Mistaken Identity took me 25 mins and still not finished everything I wanted to say...this takes me 40 mins and ensured me a 3rd video is necessary... still a blast to go...
  3. M

    Warhammer Fantasy Enemy In Shadows Video Walkthrough P1

    The first guide for the Mistaken Identity Part of the first book of Enemy Within Campaign, Enemy in Shadows . There are so many things to say for this adventure that I find myself making a 25 min video and not mentioning the half of the stuff I want... Still a great start of an epic campaign...
  4. M

    An Enemy Within Trailer and pending in depth guide.

    Really nice feedback, I will try to address the most important of the big issues the series has.
  5. M

    An Enemy Within Trailer and pending in depth guide.

    There will be a speedrun video of the whole thing when the whole series is over (as i did for the red hand of doom). And I will make sure each book has a simple and straight forward synopsis.
  6. M

    An Enemy Within Trailer and pending in depth guide.

    I am a fool for oldies but goldies what can I say! Still which new adventure you would say it would be a good candidate for an in depth walkthrough?
  7. M

    An Enemy Within Trailer and pending in depth guide.

    About to delve into the chaos infused corners of the Enemy Within adventure series. I am about to break it down and make an in depth walkthrough for the whole thing. I have played it pretty much in every edition of Warhammer Fantasy but I think it will be wise for this guide to use the 4th...
  8. M

    D&D General Mystara's Grand Dutchy of Karameikos is filled with lore ready to be stolen!

    I love it as well, its one of those little things that make Karameikos soooo good. The book is filled with little things like that make it awesome, and easy to take and use in any game you might play.
  9. M

    D&D General Mystara's Grand Dutchy of Karameikos is filled with lore ready to be stolen!

    Having finished a mountain of work to complete the walkthrough of one of the best adventures for dungeons and dragons Night Below I needed a small break and there is no better place to lose one's self than a campaign setting that was lurking at the most dusty corners of my library. Mystara is...
  10. M

    D&D General Night Below, this behemoth never seems to end. Video review p.3

    This is the 3rd of my in depth walk through of this epic campaign. It seems its not enough to finish it... At least two more are incoming, boy oh boy the wealth of information and material ready to use in your games in this 255 pages of saga. Can't wait to finish the rest!
  11. M

    D&D General They don't make adventures as they used to. A Night Below Review and in depth guide (Video).

    I would have to go with 1. Night Below, for obvious reasons stated in the video as well 2. The Return is a close second for me as well since it did an amazing work to expand on the original ToH and it beat it to the amount of the damn death traps there were in it, something really hard to...
  12. M

    D&D General They don't make adventures as they used to. A Night Below Review and in depth guide (Video).

    12 people holy smokes! You are a hero.. Its one of those adventures that the more hours to dump on it as a preparation being the Game Master you will get exponentially better results with your players. I really wish they made modules today as box sets, I adore having all those amazing goodies...
  13. M

    D&D General They don't make adventures as they used to. A Night Below Review and in depth guide (Video).

    I know I have started looking back in 2nd edition dnd the past months but for some reason I get the feeling that they do not make adventures as they did before. It might be the fact that looking back at those adventures I remember me being a geeky teen living and breathing for the next session...
  14. M

    Find inspiration everywhere! Martin found it in History, I do in Philosophy.

    That's what hooked me on 2nd edition dnd, the Time of Troubles fight between Bane and Torm, where Torm pretty much asked from his followers to die voluntarily to absorb their souls and become stronger to deal with Bane in the end, epic scene that directly connects the faith of a god with its...
  15. M

    Find inspiration everywhere! Martin found it in History, I do in Philosophy.

    That's why I love tapping into philosophy and stealing ideas for my worlds, depending your prism you can adjust theories and fit them to your game. I have to say that @Voadam 's take can be easily be interpreted as a fitting logical deduction. Personally I leave the perfect forms of my world to...
  16. M

    Find inspiration everywhere! Martin found it in History, I do in Philosophy.

    Exploring our worlds history, mythology and philosophy a Game Master can be inspired to create amazing little hooks for his players. Now that I get older I am finding that reading something to be inspired as a Game Master makes me want to read more, expand my horizons in the aforementioned...
  17. M

    D&D 5E What is the most played published adventure on your table?

    The Keep of the Borderlands and the Lost City were among my favorite back in the day . They had the same feel LMoP has for me, good starting ground.
  18. M

    D&D 5E What is the most played published adventure on your table?

    I like pre published modules, especially because I find in them something that I can add to my homebrew games. So I tend to buy most of them and run them once or twice to get the hang of the mood, the difficulty etc. The lost mine of Phandelver to this day is by far the most played module I...
  19. M

    No matter the system, no matter the setting published adventures might give you year long campaigns from a single seed of lore.

    Hah that journey of seeking knowledge that eventually leads you to something else entirely is awesome. Maps and illustrations in general work for me as well, just seeing an image can spark a stolyline that I would love to explore with my players.
  20. M

    No matter the system, no matter the setting published adventures might give you year long campaigns from a single seed of lore.

    A single page of lore from an 80s adventure of Thieves' World gave me more than two years of political intrigued campaign with the story going places I would never anticipate. That's why I love all of the published material, you never know where you will find you gem! What is your own gem...
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