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    Gate Pass Gazette What content do y'all want from Gate Pass Gazette?

    Personally, what I don't want is an ever-expanding list of player options spread across a million different articles and source books that I have to master in order to have a reasonable chance of anticipating rules interactions and adjudicating rules at my table. I want to limit a campaign or an...
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    Level Up (A5E) Heightened Reflexes and spellcasting

    Successively casting Shield to stack up an obscene AC (say in reaction to a series of multi-attack) is just one way this feature seems ripe for abuse. It may be worth noting that the (O5E) DMG specifically warns against making action economy changes like extra reactions. Quoting from pg. 263...
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    Level Up (A5E) Will a Druid ruin my exploration heavy game?

    Someone else mentioned it already, but why not foreshadow some aerial predators early on? Not something unbeatable, just enough of a threat for the players to be cautious about sending someone to soar through the open skies on solo-scouting missions?
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    Level Up (A5E) Classes: Winner and Losers

    Have you seen this collection of Sorcerer subclasses? I can't speak to whether they're balanced, but when I found it, I remember thinking "now, these feel like arcane bloodlines!" Thinking of Sorcerers in context of Level Up also got me thinking its reframing of race+background as...
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    Level Up (A5E) Press the Attack/Fall Back update

    I'm quite excited about this new wording and its impact on combat, and I've been mulling over how it'll interact with other aspects of combat. This got me thinking about flanking. I think it's great that PtA now stacks with flanking (by increasing expertise dice) but it made me wonder if you can...
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    Level Up (A5E) Press the Attack/Fall Back update

    Nice, this sounds almost identical to my suggested text back in that...other...thread =) I will try to rally the troops and run another playtests with these new rules, and shall report back...!
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    Level Up (A5E) What are "Subtle Changes" in LU?

    :eek: ...ya know, I've never actually played a 5E character - even though I've GM'd hundreds of games of it! Which means...I've never rolled a HD for a short rest....which means...I just missed this. I need to go contemplate my existence now =).
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    Level Up (A5E) Playtest results using pregen characters

    @Rant I've been in professional (video) game development for a good while, and one thing I know is that no matter how much internal testing you do with any game, there are always big, potentially-fatal balance issues - it's just a matter of when they get discovered. This is, in fact, why we get...
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    Level Up (A5E) How to Evaluate Maneuver Balance?

    I'm trying to go through the combat-oriented rules in detail, but for me the big Gordian knot left to untangle are Maneuvers. Can any of the devs speak to how Maneuvers were balanced or how we should try to evaluate their action economy? So far, I've tried assuming a Maneuver is equal to a...
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    Level Up (A5E) What are "Subtle Changes" in LU?

    ...Also, sprint-kiting: given the rules of sprint that allow you to recover from previous rounds of sprinting in a single round as long as you don't sprint so long as to gain fatigue, combined with the speed differential between those in heavy armor and those not, there's now a built-in kiting...
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    Level Up (A5E) What are "Subtle Changes" in LU?

    ...Wow, another big one I only just found: You now add your Con modifier (presumably positive or negative) to each hit die you roll at the end of a short rest. That's a huge change in the relative balance of Con against other attributes, and a huge bump in total HP resources for an average party.
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    Level Up (A5E) What are "Subtle Changes" in LU?

    Here's a new one I found related to cover & stealth: pg. 451 says half and three-quarters now also grant their +2/+5 bonuses to "...ability checks made to hide," and unlike "lightly obscured," this bonus isn't specified to only affect perception checks involving sight. Full cover grants no...
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    Level Up (A5E) Playtest results using pregen characters

    @Anselm - Ah, yes - I didn't read your scenario closely enough. I thought you were saying B would get advantage on A (full stop), rather than advantage + disadvantage would make a straight role. Your reading for 1v1 matches my reading, then! In my playtest, initiative order actually didn't...
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    Level Up (A5E) Playtest results using pregen characters

    RAW today, B cannot PtA on its turn because you can't PtA when you have disadvantage (which B has as a result of FB). But it's tricky to reason about this since we don't actually have the official wording yet.... However, I don't think the 4v4 case (or in my case, 5v5 case) is as problematic...
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    Level Up (A5E) Playtest results using pregen characters

    I think there are a lot of great ideas floating around here. I'd be fine with most of these variants as long as they behave well for gang-up situations. I think I like @Stalker0's suggestions in particular, though maybe with a cap based on movement: e.g, maybe "against multiple creatures, up to...
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    Level Up (A5E) Playtest results using pregen characters

    Earlier tonight, I managed to rope some player into a playtest of Level Up. One of my biggest complaints about D&D combat is that by default it devolves into a static slugfest, so I was excited to see how "Press the Attack" and "Fall Back" might make combat more dynamic, but I was concerned...
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    Level Up (A5E) Magic Item Pricing Concerns

    Hahaha I'm glad the mitigating factor in balance here is that the Tarrasque can't be actually be one-shoted!:D But just in case it's not obvious, I'll point out the relative easy of getting around the listed "limitations" One round delay: Basic stealth overcomes this fairly simply, and a 2nd...
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    Level Up (A5E) What A5E rules do you intend to import into an existing 5E campaign?

    Best incremental rule to add: - A character takes a level of exhaustion when dropped to 0 hp ...also, I like the prestige check a lot, and different types of initiative rolls!
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