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    DDAL Elven chain armour. do you need light armour proficiency?

    Its worth noting that if its Elven Chain Mail, the Wizard will need a Strength of 13+ or suffer some penalties.
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    D&D General D&D weapons vs reality

    # Knights generally only wore full harness to actual battles. Even if the knights are on foot, you can't just run away from them until they tire: That's called a rout, and it is something that must be avoided at all costs, since when part of your line collapses like that, so can your battle...
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    D&D General The Player's Quantum Ogre: Warlock Pacts

    If a Celestial warlock uses the Tomb of Levistus invocation, would they actually be calling on Levistus?
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    D&D General The Player's Quantum Ogre: Warlock Pacts

    I feel that there is a tad too much polarisation in the state of the discussion currently. I know that is is a time-honoured tradition in internet discourse to set up a quintain at the far end of the arena for you to tilt at, by trying to depict your opponent as occupying an extreme viewpoint...
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    D&D General The Player's Quantum Ogre: Warlock Pacts

    In most cases I've seen; the former. They seem to like having a plot hook ready-made to give the player a reason to adventure and occasional guidance. A lot of the time, in more casual or one-sot games, the patron just doesn't come up. I've also seem players who are using the warlock class...
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    D&D General How much Ars Magica is in Dungeons and Dragons 3e?

    3e did often devolve to "Casters and caddies", but Ars Magica was set up with that intent: Mages were pretty superior in everything, even mundane things compared to their grogs. However Ars Magica was also set up on the basis that its not much fun to always have to play a sidekick: The intent...
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    D&D General Thoughts on HD and Blood Magic

    I'm not a massive fan of burning HP for power, even through the proxy of hit dice: Its always seemed to be a way of having additional power/spotlight at a price that another character (the healer) will have to pay. If you're trying to set a price for a hit dice, I would use this as a basis: a...
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    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Is getting the crit damage against multiple paralysed targets particularly common though? Even if there are multiple targets paralysed through upcasting, are they really likely to be close enough to each other?
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    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    I would definitely say that late Tier 2, Chromatic Orb is better than fireball. At lower levels the comparison is more towards fireball, but Chromatic Orb scales so much better once you're rolling enough dice that bounces become reliable. Generally I've seen it used by Sorcerors, who have the...
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    D&D General D&D is now Steampunk (poll)

    I believe those are more leaning into the vibe of "punk" being about rebellion against the establishment. I think at the time when the establishment and current culture was more into "realistic", "grim and gritty", "dark" and "edgy" Hopepunk was an aesthetic in direct defiance of it. When much...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    . . . You might want to actually consider what we are looking at here. 1) Dark Sun's take on arcane magic is very setting-specific, and probably unnecessary for more generic content, which is what these UA suggestions are at the moment. 2) Destroying the plants and the land's ability to sustain...
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    D&D General All known sales of Dungeons & Dragons video games

    Dragonshard? - I'm sure there was an Eberron-themed D&D strategy game. Also both D&D MMOs: Dungeons & Dragons Online and Neverwinter. (Although Neverwinter is free to play, so "sales" would be hard to track, even if player numbers are available.)
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    D&D 5E (2024) Can a Warlock who swaps out Pact of Chain keep his familiar?

    Remember the familiar isn't actually a quasit, unlike if the character had made an actual deal with a quasit. I would probably rule the same as you did: The familiar can keep its form until it needs to be resummoned, but is bound by the restrictions of the base spell. - You could lower the HP...
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    D&D General Belts of Giant Strength?

    Not a fan. Strength-based characters are already overshadowed enough without there being an entire range of items that allow other characters to just leapfrog ahead of them in something that they have had to invest in heavily.
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    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I believe that they primarily used bows, but they still spent the ASIs to raise Strength to 20 and had magic greatswords. They didn't even pick up Sharpshooter. Blocking line of sight would be a first move to try to buy some time against them, but they could run in and use their blindsight to...
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    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I think that initiative was pretty pivotal for this challenge. The entire point of Treantmonk's team was to prioritise and remove other characters before they got to act, because a high-level caster is capable of reshaping the battlefield itself. Targeting the Champions with spells would likely...
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    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    This challenge is leveraging the initiative and action system, and so Champion's Remarkable Athlete and heroic inspiration is doing most of the heavy lifting. No cover, no tactical opportunities. No exciting damage spikes or effects, just reliable damage that you can look at the opponent's HP...
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    D&D 5E (2024) Interesting play with a high level Eldritch Knight, how would you rule?

    If a spell has secondary targets, such as GFB's fire leaping to another creature, or Chromatic Orb's bounce, it wouldn't be a valid choice to cast with Warcaster. The trick of course is that at the point of casting Chromatic Orb, you do not know that there could be one or more targets. With...
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    D&D 5E (2024) Martials: damage scaling like cantrips?

    No, seems about right for most players of martial types. +3 bonus fits: Start with a 14 + 2 background/species bonus. +1 from your 4th level feat = 17. That's a +3 bonus. At level 5 you're not guaranteed to have any magic weapons, let alone the ideal one for your build. There are several...
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    D&D 5E (2024) How balanced would be this feat?

    Mostly interacts with feats. Is the idea to get the damage increases from the 2-handed feat, style, and polearm mastery, while still getting the advantages of using a shield?
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