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  1. SheckyS

    Diagonal movement into difficult terrain?

    So I play on a square grid using the 5/10 rules. That is, the first diagonal move costs 5 feet and the second costs an additional 10 feet. But what happens if the second diagonal move is into a square that is rough terrain and therefore already would have cost 10 feet? Does it double to 20? Or...
  2. SheckyS

    D&D 5E Magic Items for individuals?

    Lots of people on this thread seem to be saying that in 5e, the players just don't get a lot of magic items. But I find that really hard to swallow. Players love loot and the DM's guide is packed with cool stuff. What's the point of all that if you don't expect the players to accumulate some of...
  3. SheckyS

    D&D 5E Magic Items for individuals?

    Even so, it doesn't seem right. I mean... a Level 10 NPC would roll on a table that makes it very unlikely that they will be carrying, for example, a +1 weapon. There has to be some appropriate guidelines somewhere for creating realistic NPCs with realistic magical equipment like armor and...
  4. SheckyS

    D&D 5E Magic Items for individuals?

    I'm creating some NPC villains for my players to fight. Does anyone know of any rules or guidelines on magic items for NPCs? If you go by the treasure rules in the DMG, no monster will NEVER be carrying a magic item unless it's in it's lair. This doesn't make a lot of sense for intelligent...
  5. SheckyS

    D&D 5E Sleep spell overpowered?

    All good points. It just so happens that my first adventure is Kobold-heavy, though. And the PCs are gonna mop the floor with them. :-P
  6. SheckyS

    D&D 5E Sleep spell overpowered?

    So I'm kinda new to 5e and I am about to DM my first game (via FantasyGrounds). I've got 5 PCs, one of which is a Wizard with the Sleep spell. According to all of the encounter difficult calculators I can find, 4 Kobolds will be Easy for this group and 5-7 will be medium difficult. But...
  7. SheckyS

    D&D 5E Action & Reaction

    I'm a little confused about Reactions, and so I thought I ask for some opinions here. My understanding is that on each round of combat, each characters gets to do each of the following: Move (which may be broken up around the action) Action Bonus Action Reaction The most common Reaction is...
  8. SheckyS

    D&D 5E Mapping a fantasy kingdom - sizes and scale

    I need some advice. I am in the process of creating my own fantasy world for my D&D games. I have a good mapping app (Fractal Mapper 8) and I have a vague idea of what I want the world to look like. In the DMG it talks about different scales of maps (province, kingdom, and continent). But...
  9. SheckyS

    D&D 5E Is it possible to have a good-aligned final boss in a good campaign?

    In a fantasy story, the villains are very often one-dimensional characters bent on destruction for the sake of destruction and no other reason. In real life and any decently realistic literature, no person thinks of himself as evil. Good, believable, multi-dimensional villains ALWAYS believe...
  10. SheckyS

    An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?

    This is a good idea and it also reveals something interesting about the new Inspiration system 5e. A non-stereotypical character probably has a better chance of earning inspirations in the long run, as well, just from being a creative player who is likely to do more role-playing and thus earn...
  11. SheckyS

    An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?

    This is a very good point, and I think there are two sides to it. First, I don't think it's always true. Personally, I try to think hard to find a way to create interesting combinations without gimping myself. I think if you are a creative player, you can find ways to make unusual combinations...
  12. SheckyS

    D&D 5E Werewolves/rats and damage immunity

    You're taking an extremely literal version of the rules. I study martial arts and it's a common practice in the martial arts to refer to your fists as a weapons, as well as referring to the floor or the wall as a weapon. So by that rationale, I would assume that a lycanthrope cannot take...
  13. SheckyS

    D&D 5E Werewolves/rats and damage immunity

    Ha! I never thought of that, but yes, you are exactly right. :)
  14. SheckyS

    An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?

    Yeah, I get all that. My point is that Halfling Rogues are common and they are common for a reason and the fact that they are common means that you can make your character more interesting by creating a rogue that is NOT a halfling. If you take away the fact that halfling rogues are common, then...
  15. SheckyS

    D&D 5E Collaborative adventure creation?

    Okay, I went ahead and created the group. I called it "The Dead Adventurer's Society" for now, since no one seemed all that interested in voting on a name. We can always change it later. I sent out invites to everyone who replied to this thread. Here's the link to the group page. And I posted...
  16. SheckyS

    D&D 5E Critical Hits: Why not x2 damage?

    I'm kinda surprised that crits are still in the game in 5e. I read an article years ago about crits and the gist of it was that crits, while fun, ultimately work against the players. The thinking goes that since the player character will be on the receiving end of a huge number of attacks in his...
  17. SheckyS

    D&D 5E Werewolves/rats and damage immunity

    Here's something I did many years ago which I thought was kinda fun. I started a campaign in a small silver-mining town. In the town square was a big statue of a town hero holding a large silver pick. I introduced this setting and came back to it several times so the players would remember it...
  18. SheckyS

    An alternative to Fixed Racial Ability Scores Modifiers for Non-humans?

    I think this would be an interesting experiment, but there are actually good reasons to have certain races to be inherently better at certain classes. If you are adventuring, and you run into a Dwarven Cleric, a Halfling Rogue, a DragonBorn Fighter, and an Elven Wizard, you don't think much of...
  19. SheckyS

    D&D 5E Collaborative adventure creation?

    In theory, any part of the group could meet at any time. No one is necessarily indispensable. And a lot of it could be done via the forums. Someone could propose the start of an idea or a question and then others could throw in their ideas. I just think ideas flow better and faster when it's...
  20. SheckyS

    D&D 5E Collaborative adventure creation?

    When's a good meeting time? I'm playing in a campaign Saturday night and another one on Sunday, and I think I might start my own on Fridays. So I'm kinda thinking Saturday afternoon after lunch and before dinner. I'm in Eastern Daylight Time (UTC - 5). I suppose I could also do it on a...
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