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  1. K

    DM Hindsight is 20/20...

    I've got one from a Star Wars game a couple of years ago. I had been running an original campaign for my friends for a few months, and they had taken their characters from level 7 to 10 in that time. The story had the players investigating the murder of a Jedi Master who had been operating...
  2. K

    Passive Insight Dispute

    By my understanding, you can't "fail" passive insight or passive perception checks, because they are not "checks" in the normal sense of the word. They act as skill defenses that an NPC has to beat when the players aren't deliberately looking for something. If the NPC beats your passive...
  3. K

    Firing into Melee

    That really wasn't the focus of my post. Replace "Warlord" with "Rogue" if it'll help the stats fit better. It's a moot point anyway, seeing as I spent the next three paragraphs agreeing with you. :p
  4. K

    The Buckler

    I couldn't find rules for disarming an opponent in the PHB. Could you point out the page number? As for the effect of carrying the buckler, why not just have it increase the difficulty of the disarm attack, rather than provide a saving throw? Saving throws in 4E are more for specialized...
  5. K

    Firing into Melee

    You know, this would have made Prime Shot a lot more useful than it is now. :hmm: I see your point. It doesn't seem fair for a Warlord to just pick up a bow and suddenly start making hard shots -- the arrow whizzing past the Fighter's ear and into the goblin's forehead -- just as well as the...
  6. K

    Should two-handed weapons deal more damage?

    I agree that it seems odd not to include a Versatile-type damage bonus for all two-handed weapons, but I think that can be rationalized by the (usually) larger damage dice listed for two-handed weapons. This way, it's really only the greatsword that looks out of place. Without an explicit...
  7. K

    Small Characters and Weapons

    Weapon sizes just exchange this silliness for a completely different kind of silliness. Like the iconic halfling rogue only dealing 1d3 damage with his classic dagger. Furthermore, Mike Mearls has said on the WotC website that if you wield a versatile weapon in two hands, it counts as...
  8. K

    Power Sheets

    The power lists generated on Ema's site really are great -- thanks, elandy. Funny thing, though, by the time I found out that feature was available, I had already made up a rough template for creating color-coded power sheets with Microsoft Word. There's no magic to it -- I'd have to keep...
  9. K

    Power Sheets

    Has anyone seen a tool or website that can create a sheet with all of a character's powers listed by type, like WotC provides with its pregen characters? I had thought about making some quick-and-dirty tables in MS Word that I can fill in as needed. If there's not already something out there...
  10. K

    Ranger & TWF vs. Archery Powers

    I like the idea, except future books could easily include special bow variants that have the high-crit property built in, which would nullify the archery path feature. I know this calls for speculation, but it's certainly plausible.
  11. K

    Ranger & TWF vs. Archery Powers

    Plenty of other people have made this exact point earlier in the thread. I saw no need to repeat it. As far as making two attacks with the bow, that is more a Ranger thing than an Archery thing. All Rangers have powers like that. Again, this won't make the Archer any better at archery...
  12. K

    Ranger & TWF vs. Archery Powers

    The Two-Blade Ranger can take Weapon Focus, too, and then they're doing the same damage again. But that's not even the main point. The point is that anyone can be as good with the bow as an Archer, but all of the rest of the classes have a way of standing out in their particular role.
  13. K

    Ranger & TWF vs. Archery Powers

    Every class has features that make it stand out in its role on the battlefield. A number of classes can heal, but Clerics have Healer's Lore, which helps them heal better than those other classes. Many classes use melee weapons, but Fighters get the Fighter Weapon Talent class feature that...
  14. K

    Ranger & TWF vs. Archery Powers

    I disagree. I don't think Prime Shot is useful enough to Archery Rangers to be their "unique class feature." It requires that you be closer to your target than any of your allies, which likely won't be the case after the first round or so. For a true archer, who hangs back and deals artillery...
  15. K

    Ranger & TWF vs. Archery Powers

    I don't think anyone was suggesting that a Ranger could have a bow and an off-hand melee weapon, regardless of his specialty. The point that people have been making is that at the Heroic tier, there's nothing about the Archery-focused Ranger that the Two-Weapon Fighting Ranger can't also have...
  16. K

    Ranger & TWF vs. Archery Powers

    Two-Weapon Fighting Rangers get two distinct benefits for their choice of fighting style: a bonus feat that anyone can take (Toughness), and a feature that only they can get (make two attacks while dual wielding). The problem that has been pointed out with the Archery style is that its only...
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