erik_the_guy
First Post
The buckler is a medieval shield and weapon that was used mostly between 1100 and 1600 AD. It is gripped in the fist (generally in the same hand that bears a sword) and used to offer extra concealment and protection for the sword hand. Bucklers were excellent at deflecting melee attacks while ineffective for missile attacks (due to their small diameter). They also served as weapons used to bludgeon their opponents.
The following is a suggestion for a buckler for 4e D&D. It is based upon the actual medieval buckler and some of the traits that bucklers had in 3e.
I think this version of the buckler is most attractive to rangers, great weapon fighters and rogues. There are no rules against using the buckler together with another shield, but many of the bonuses will not stack.
Buckler
5 gp, 3lbs, -1 check penalty.
The buckler does not grant a shield bonus to AC or REF saves. You may hold a buckler in the same hand that holds another item, weapon or implement. You may not wield it in the same hand as another shield or buckler. While wielding a buckler in the same hand as a weapon, you may make a saving throw to avoid being disarmed of that weapon due to any attack or effect. A buckler also counts as an improvised weapon. A buckler does not count as a shield, so it cannot be used, for example, with "tide of iron".
You add the buckler's check penalty to any attacks made with a weapon in the same hand if you do not have training in bucklers (any buckler feat grants training with bucklers).
The following feats are intended for use with the buckler (it is almost useless without them).
Heroic Tier Feats
Feat: Superior deflection
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Requirements: Dex 13, or proficiency with light shields.
Effect: You may use deflect the blow as an encounter power. You gain training with bucklers if you do not already have it.
Deflect the blow: encounter power
Immediate interrupt
Trigger: You are hit by a melee attack while wielding a buckler.
Effect: You gain a +2 shield bonus to AC and REF defenses against melee attacks until the begging of your next turn.
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Feat: Buckler combat training
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Requirements: Str 13, or training with heavy shields.
Effect: You treat bucklers as a mace class weapon with a damage die of 1d6, a proficiency bonus of +2, and the off-hand property. You may wield a buckler and another weapon in one hand at the same time. Whenever a power of feat uses a weapon in a hand that wields both a buckler and another weapon, you choose which to use. You gain training with bucklers if you do not already have it. You can use Iron fist as an encounter power.
Iron fist: encounter power
Minor action, weapon
Effect: make a melee basic attack with a buckler you have equipped.
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Feat: Buckler weapon concealment
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Effect: You can use Hide the weapon as an encounter power. You gain training in bucklers if you do not already have it.
Hide the weapon: encounter power
minor action, personal
Effect: you gain a +1 shield bonus to all attacks made with the weapon in the same hand as your buckler until the beginning of your next turn.
Sustain minor: make a saving throw to sustain the effect, if you fail you cannot sustain the effect again this encounter.
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Paragon Tier feats
Paragon Feat: Shield and a weapon
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Requirement: you must be trained with bucklers
Effect: Whenever you hit with an opportunity attack or a fighter's "combat challenge" attack, you add 1[W] for your buckler if you have one equipped (this includes enhancement and feat bonuses to the bucklers damage, but not any ability score modifiers).
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Paragon Feat: Heavy buckler
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Requirement: superior deflection feat, Str 15
Effect: You may treat a buckler you wield as a shield. It still does not grant any bonus to AC or REF defenses, but you may be able to use some powers that require a shield. The AC and REF bonus granted by your deflect the blow power increases to +3.
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Paragon Feat: Deadly buckler
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Requirement: buckler combat training, Str 15
Effect: bucklers you wield use a d8 damage die instead of a d6. You may use your Iron fist power up to twice per encounter, but no more than once per round.
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Paragon Feat: Hidden behind the shield
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Requirement: Buckler weapon concealment, Dex 15
Effect: When you use your Hide the weapon encounter power choose a single target within 3 squares. Make a hide check agains the target's perception at a +5 bonus. If you succeed you gain combat advantage against the target with the hidden weapon for as long as you successfully sustain the power.
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No epic feats yet, open to suggestions
The following is a suggestion for a buckler for 4e D&D. It is based upon the actual medieval buckler and some of the traits that bucklers had in 3e.
HTML:
http://en.wikipedia.org/wiki/Buckler
I think this version of the buckler is most attractive to rangers, great weapon fighters and rogues. There are no rules against using the buckler together with another shield, but many of the bonuses will not stack.
Buckler
5 gp, 3lbs, -1 check penalty.
The buckler does not grant a shield bonus to AC or REF saves. You may hold a buckler in the same hand that holds another item, weapon or implement. You may not wield it in the same hand as another shield or buckler. While wielding a buckler in the same hand as a weapon, you may make a saving throw to avoid being disarmed of that weapon due to any attack or effect. A buckler also counts as an improvised weapon. A buckler does not count as a shield, so it cannot be used, for example, with "tide of iron".
You add the buckler's check penalty to any attacks made with a weapon in the same hand if you do not have training in bucklers (any buckler feat grants training with bucklers).
The following feats are intended for use with the buckler (it is almost useless without them).
Heroic Tier Feats
Feat: Superior deflection
[sblock]
Requirements: Dex 13, or proficiency with light shields.
Effect: You may use deflect the blow as an encounter power. You gain training with bucklers if you do not already have it.
Deflect the blow: encounter power
Immediate interrupt
Trigger: You are hit by a melee attack while wielding a buckler.
Effect: You gain a +2 shield bonus to AC and REF defenses against melee attacks until the begging of your next turn.
[/sblock]
Feat: Buckler combat training
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Requirements: Str 13, or training with heavy shields.
Effect: You treat bucklers as a mace class weapon with a damage die of 1d6, a proficiency bonus of +2, and the off-hand property. You may wield a buckler and another weapon in one hand at the same time. Whenever a power of feat uses a weapon in a hand that wields both a buckler and another weapon, you choose which to use. You gain training with bucklers if you do not already have it. You can use Iron fist as an encounter power.
Iron fist: encounter power
Minor action, weapon
Effect: make a melee basic attack with a buckler you have equipped.
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Feat: Buckler weapon concealment
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Effect: You can use Hide the weapon as an encounter power. You gain training in bucklers if you do not already have it.
Hide the weapon: encounter power
minor action, personal
Effect: you gain a +1 shield bonus to all attacks made with the weapon in the same hand as your buckler until the beginning of your next turn.
Sustain minor: make a saving throw to sustain the effect, if you fail you cannot sustain the effect again this encounter.
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Paragon Tier feats
Paragon Feat: Shield and a weapon
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Requirement: you must be trained with bucklers
Effect: Whenever you hit with an opportunity attack or a fighter's "combat challenge" attack, you add 1[W] for your buckler if you have one equipped (this includes enhancement and feat bonuses to the bucklers damage, but not any ability score modifiers).
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Paragon Feat: Heavy buckler
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Requirement: superior deflection feat, Str 15
Effect: You may treat a buckler you wield as a shield. It still does not grant any bonus to AC or REF defenses, but you may be able to use some powers that require a shield. The AC and REF bonus granted by your deflect the blow power increases to +3.
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Paragon Feat: Deadly buckler
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Requirement: buckler combat training, Str 15
Effect: bucklers you wield use a d8 damage die instead of a d6. You may use your Iron fist power up to twice per encounter, but no more than once per round.
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Paragon Feat: Hidden behind the shield
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Requirement: Buckler weapon concealment, Dex 15
Effect: When you use your Hide the weapon encounter power choose a single target within 3 squares. Make a hide check agains the target's perception at a +5 bonus. If you succeed you gain combat advantage against the target with the hidden weapon for as long as you successfully sustain the power.
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No epic feats yet, open to suggestions
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