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  1. Sansang

    Level Up (A5E) Issue with maneuvers

    This is actually really a good point. In particular I appreciate how the adept speed actually improves the following techniques, which I haven't noticed at first, but still I don't like it. It's a tax that makes all the sense in the world, but it's still a tax. I'm not sure about how fair will...
  2. Sansang

    Level Up (A5E) Issue with maneuvers

    To go back to 3.5 where the term tax feat has born: - Whirwind attack requires a pleatora of feats to be acquired. Is it an option? Yes. It is necessary for your character to work? No. Is it one of the most common examples when people talk about tax feats? yes. Tax feat is everything that...
  3. Sansang

    Level Up (A5E) Issue with maneuvers

    I think I explained myself poorly, which happens quite often to be honest. In the same way you can understand if you like the style of writing of an author when you read some pages of a book, I think that it's understandable the way a group of designers design a rulebook by reading some pages...
  4. Sansang

    Level Up (A5E) Issue with maneuvers

    I'm sorry but I beg to disagree. A preview shows way more informations that the preview itself. It shows the concepts, the ideas and the design goals of the designers. If someone shows me a preview it means, to me, that he/she is proud of what he/she is showing to me and that bit of information...
  5. Sansang

    Level Up (A5E) Issue with maneuvers

    Skill Feats in PF2e are general and cross classes. It's fair that at start only a single class could get that specific instance of a feat because, as you said, for future classes the system is already in line to allow them for getting that feat if it's the case. In here we are talking about a...
  6. Sansang

    Blog (A5E) Keeping it Classy: Updated Core Classes in Level Up

    This, all of this, is just perfect. Honestly I don't mind by the slightest strange multiclass combos at my table, so some of the things these designs were aiming to address were non-issues to me, but they ended up creating feature-sets way more interesting, free, and intriguing than the O5E...
  7. Sansang

    Level Up (A5E) Issue with maneuvers

    Are you talking about O5E or A5E? Because I double checked and, as far as I know, it's not the case in O5E, but probably I am missing something. I'm sorry but if a design is not clear at first sight "without knowing about the moving parts", than it's not clear nor usable by the average user...
  8. Sansang

    Level Up (A5E) Feats, Feats, & More Feats!

    I know you wasn't referring to me, but I know to be in that same small minority. I mean, I'm someone who don't like having priced magic items for example, and I know that this is an extremely, completely and totally unpopular opinion of mine. Happens, but discussing is fun for discussion's sake.
  9. Sansang

    Level Up (A5E) Feats, Feats, & More Feats!

    Yeah, probably I don't love the idea of building blocks, but they are not bad per se, the problem is when you aim at something and you are forced to take something you don't like, or you are not interested in, to get it. I love how they changed the Monk by the way and when I talked to my...
  10. Sansang

    Level Up (A5E) Feats, Feats, & More Feats!

    I would like to add that, as a curious who haven't played the playtest, I have to imagine the whole product by the bits that are showed, and in my head if they show me a little thing designed in a particular way, then I expect the whole material to be designed in the same way because, obviously...
  11. Sansang

    Blog (A5E) Over 500 Magic Items!

    The listed items looks amazing, I see so much utility and so little numbers and to me it's exactly as magic items should work. Belt of giants seemed crazy strong at first but, as explained in the "Starting Gear" post, it should be available only after level 10 or so, which sounds good. One...
  12. Sansang

    Level Up (A5E) Feats, Feats, & More Feats!

    I absolutely agree, also because the requirements as written makes the sinergy feat a lv8 feat minimum, which is seems really late and indirectly pose yet one another requirement indirectly on the character to be at least lv8 to be taken. The problem with houserules is that, I mean, they...
  13. Sansang

    Level Up (A5E) Feats, Feats, & More Feats!

    Written in AE5 Way though, and at the moment they gave us an example of the way they write feats that I don't really love, like at all. Honestly I would have preferred to see how they rewrote 5E bad feats like linguist and such, probably I would have loved that and never had a second though...
  14. Sansang

    Level Up (A5E) Feats, Feats, & More Feats!

    Well, I have trouble understanding why the bladechanter must be "Fighter / Wizard" and not "Fighter / Sorcerer" or "Rogue / Bard" (Even though I don't know if Bards will be full casters in LevelUp). Nothing in this feats tree remind me of a wizard or a fighter, so to me it's quite an arbitrary...
  15. Sansang

    Level Up (A5E) Feats, Feats, & More Feats!

    Honestly I think this is pretty ugly. I'm still trying to decide to back or not the kickstarter but this feat news is kinda driving me away. As Horwarth pointed out the class limitation for the sinergy feats seems to be a no-brainer 1st house rule, but to me it screams arbitrary limitations and...
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