Horwath
Legend
it's just a theoretical example with spells how bad this solution with maneuvers is.Are you talking about O5E or A5E? Because I double checked and, as far as I know, it's not the case in O5E, but probably I am missing something.
it's just a theoretical example with spells how bad this solution with maneuvers is.Are you talking about O5E or A5E? Because I double checked and, as far as I know, it's not the case in O5E, but probably I am missing something.
A class doesn't contain the entire rules of the game. It doesn't tell you how an attack roll works, or what a hit point is, either. It doesn't give you the stats of the quarterstaff in the suggested equipment section, or tell you what AC is. At no point does it explain what these 'proficiencies' it keeps referring to are. By your logic, classes are therefore unuseable.I'm sorry but if a design is not clear at first sight "without knowing about the moving parts", than it's not clear nor usable by the average user.
I'm sorry but I beg to disagree. A preview shows way more informations that the preview itself. It shows the concepts, the ideas and the design goals of the designers. If someone shows me a preview it means, to me, that he/she is proud of what he/she is showing to me and that bit of information is highly important.When you see previews which are part of a book, you have to accept that it's just a preview, and that there's more to the book. Any other expectation is unrealistic and unreasonable.
I fear you're going to be very disappointed with the rest of the previews we have lined up. They're literally just pages from the book, and not every other page that that page might relate to (which would pretty much be the whole book). I think you'd best brace yourself, because we're not able to meet your expectations on this. Sorry!I'm sorry but I beg to disagree. A preview shows way more informations that the preview itself. It shows the concepts, the ideas and the design goals of the designers. If someone shows me a preview it means, to me, that he/she is proud of what he/she is showing to me and that bit of information is highly important.
Normally I would agree with this, except we had the designer come here and actually tell us the "rest of the story", namely that the gap is intentionally designed to allow specific feats to fill.When you see previews which are part of a book, you have to accept that it's just a preview, and that there's more to the book.
That is not what the designer said. If I understood correctly, they said there is no gap. The Adept has many other features the make up it is feature quotient. It would not be balanced to give it the additional feature. However, if someone wants to lean into that concept and invest into it, there is a feat for that. The cost of the feat makes providing that extra feature balanced. At least that is how I read @Mike Myler's explanationNormally I would agree with this, except we had the designer come here and actually tell us the "rest of the story", namely that the gap is intentionally designed to allow specific feats to fill.
I guess the issue I have with your assessment is that you are seeing "taxes" were there aren't any IMO.I'm sorry but I beg to disagree. A preview shows way more informations that the preview itself. It shows the concepts, the ideas and the design goals of the designers. If someone shows me a preview it means, to me, that he/she is proud of what he/she is showing to me and that bit of information is highly important.
Now, since you refer at what I said the previous days, those posts shows you exactly what I mean. At first I was alarmed because from the way the sinergy feats were designed they gave me the idea of tax feats. Then I noticed that Adept Speed is really similar to a tax feat. Now It looks like that to use a feature a PC gained said PC needs to pay a feat (a tax).
As you can see, since the first preview I did read, I've been able to see how the designers likes the concept of tax feats, because obviously the design is coherent (as it should be), and every bits of informations that I acquire seems to confirm that. I obviously would be happy to be wrong.
That's not a problem, the designers needs to design exactly the game they like with the rules they prefer, but since I'm still trying to understand if I want to invest myself in this system, I need to express my concern so that some people can explain me what I misunderstand or see from the wrong point of view.