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  1. FallenRX

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    Man his whole take on the Mearls defending a sex pest and outing a bunch of sexual assault victims is so unbelievably naughty word awful that i hope he never works on anything dnd related again.
  2. FallenRX

    D&D General The Resurrection of Mike Mearls Games.

    Really which post is this covered? I remember him just mentioning he is just making content for it using his knowledge from when he was developing it., not full sent going A5e/ToV.
  3. FallenRX

    D&D General The Resurrection of Mike Mearls Games.

    Tbh im surprised he doesnt just make his own off shoot of fifth edition.
  4. FallenRX

    D&D 5E Are Paladins Merely Mediocre Multiclass Fighter/Clerics?

    my point is to do this amount of damage you have to be bad because it is bad, its actively not good, nor worth it to do in almost every scenario Melee is kinda not good, its just a lot of risk for not that much of a dpr gain, keeping your distance is kinda always better, especially easy on...
  5. FallenRX

    D&D 5E Are Paladins Merely Mediocre Multiclass Fighter/Clerics?

    Again this is not good, you barely getting near 20 more damage(which isnt even enough for a meaningful difference in most encounters even in novas most of this is dead damage), on one of the lower end classes in terms of damage and you are having to actually piss away all your slots in the day...
  6. FallenRX

    D&D 5E Are Paladins Merely Mediocre Multiclass Fighter/Clerics?

    Yea, i assume better actually, and it really is not good espeically when you account how much resources is being spent here to do that, i actively look fo every way to increase paladins damage on top of smites each round to get the most out of it, at each key level of 1, 5th, 9th, 13th, 17th...
  7. FallenRX

    D&D 5E Are Paladins Merely Mediocre Multiclass Fighter/Clerics?

    I actually ran that math, youd be shocked how close the damage actually is overall, especially since DPR is calc over 3 rounds, they are much closer then you think.
  8. FallenRX

    D&D 5E Are Paladins Merely Mediocre Multiclass Fighter/Clerics?

    No im talking about all in damage here, even if you all in their damage is not that much better then martials or anyone acutally, it is not that good.
  9. FallenRX

    D&D 5E Are Paladins Merely Mediocre Multiclass Fighter/Clerics?

    People say this but you can nova as a paladin and its actually not that good, its not much better then other classes and they waste resources spamming that, its kinda bad.
  10. FallenRX

    D&D 5E Fixing Challenge Rating

    I feel like for a lot of this to work consistently youd have to rebalance a lot of the spells in the game. Though tbh im not sure if that impossible, but would require a bit of dev time.
  11. FallenRX

    D&D 5E Fixing Challenge Rating

    How do you gauge the balance and point power of spells vs martial stuff, how is a 3 attacks equal to a 5th-6th level spell. I assumed at least looking loosely at the math that you kinda loosely gauged it based on average damage of spells with like 6 attacks using action surge being about a...
  12. FallenRX

    D&D 5E Do we need a Fifth Edition Revival (5ER)?

    I feel the OSR can do that because it is a smaller grassroots ground-up movement, this one isnt i feel, it was a top down thing, that started with legitimacy and legacy and ends with it, I feel this may happen one day, but it will be long after 5e. In the end the next time something like this...
  13. FallenRX

    D&D 5E Do we need a Fifth Edition Revival (5ER)?

    My issue is i dont think think 5e is even dead enough yet to consider this, and the problem is "official" is the reason why it was so unified to begin with, and also because that is the version and idea pedaled and taught in stores worldwide, you cannot make a successor without having that...
  14. FallenRX

    D&D 5E Using "D&D 2024" instead of "5e24"

    tbh ive just kept calling it 1dnd or 5.5e and left it at that.
  15. FallenRX

    D&D 5E Casters should go back to being interruptable like they used to be.

    not at all as all of these classes use weapons, and cantrips mainly(which my rule specifically notes out) and have alternative ways of using slots that encourages using them in other ways, plus higher defenses means its less likely to happen. It actually makes the logic of those classes make...
  16. FallenRX

    D&D 5E Casters should go back to being interruptable like they used to be.

    In the older days of dnd, casters were kinda artillery units, they were powerful but slow, vulnerable, and cumbersome, how they enforced this was with the rules for a spellcaster, making it so you had to declare spellcasting at the beginning of the round and it was cast when your turn would come...
  17. FallenRX

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    https://thealexandrian.net/wordpress/50206/roleplaying-games/remixing-the-shattered-obelisk He made a post about "remixing" the shattered obelisk. Well kinda, its basically him saying their is nothing worth remixing your better off just taking the core concept and maps and making a actually...
  18. FallenRX

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    He criticized all of that too, this is the most minor thing he brings up, and its not about anyone getting lost in the room, its about how this book has multiple locations that are just...presented worse, for no reason, just none, you still are arguing for worse, like okay man you like eating...
  19. FallenRX

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    Im glad im not alone in how weird it is people are just going out of their way for argue for worse.
  20. FallenRX

    D&D 5E Justin Alexander's review of Shattered Obelisk is pretty scathing

    there is over 1400 words in that section before you understand the layout of the map they give you. My paragraph had less than 300
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