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  1. _Michael_

    D&D 3.x ISO Feedback: Myconians (with 3.5e Stats!)

    Awesome feedback. The Trow section is actually below the myconids (next in line) but I have a write up for them in an earlier chapter that's with the other gnomes. I might have to split that chapter off a bit better, and use it to highlight the surface races, not all the races together. Then...
  2. _Michael_

    D&D 3.x ISO Feedback: Myconians (with 3.5e Stats!)

    Glissandar is a Trow (gnome) city in the Evergloom (actually, the Undergloom--the deepest locations before one hits the Chthonian Meridian). Sorry. Yes, they're pacifists, but will defend themselves and the Light Web to the death. Sporestalkers are only called in if other deterrents do not work...
  3. _Michael_

    D&D 3.x ISO Feedback: Myconians (with 3.5e Stats!)

    So, I finally got the myconians together, and I think they turned out pretty cool. Would love to hear what y'all think for a cool subterranean race. This is being created in Affinity Publisher 2 which is why the page numbers start at 1--I'm making each chapter its own file and will stitch them...
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  12. _Michael_

    D&D 3.x 3.5e Skill Rules Modified To Perfection?

    That's exactly what I was trying to do. That chart is actually pretty handy. I like the idea of just having the tier progression numbered sequentially, too. I could just use a small chart next to it, then, to describe the tiers ("Tier one is considered the "apprentice's" tier," and so on). I get...
  13. _Michael_

    D&D 3.x 3.5e Skill Rules Modified To Perfection?

    Yeah, I think it could get a little complicated, but most of those tables would be on the GM side. And I'm trying to keep it loose, more guidelines than hard and fast rules. I want to do the PF thing and have a bunch of options so it appeals to a wider variety of play styles. That is an...
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    Screenshot 2025-10-02 at 6.22.45 PM.png

  15. _Michael_

    D&D 3.x 3.5e Skill Rules Modified To Perfection?

    What about this? We count all uses of a skill towards advancing that skill (which naturally slows down a bit as you approach higher levels). As for not all skills really needing a Mastery test, what if I establish three categories of skills, each with a different advancement path at the end...
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    Screenshot 2025-10-02 at 5.55.10 PM.png

  17. _Michael_

    D&D 3.x 3.5e Skill Rules Modified To Perfection?

    Yeah, I don't like the cross-class skills either, which is why I tried to bury the mechanic behind progression through use. Yes, there are class skills, but rather than costing more points to rank up, it simply takes more uses to learn. I was leaning into the FNFF/Interlok mechanic which uses...
  18. _Michael_

    D&D 3.x 3.5e Skill Rules Modified To Perfection?

    I get it. It’s more about getting players to think about something other than just min-maxing and opens the door for the players to come up with their own goals in-game that they would like to pursue, which in turn gives the GM more hooks to grab onto for storyboarding the campaign and filling...
  19. _Michael_

    D&D 3.x 3.5e Skill Rules Modified To Perfection?

    So, I wanted to revamp the 3.5e skill rules a bit. There's several flaws that we all know about and I've yet to see a fix. You know them--point dumping ("Oh, look! My non-magic user suddenly knows how to use magical devices just in time to activate this rod!"), unexplained rises in ranks players...
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    Screenshot 2025-10-01 at 10.31.06 PM.png

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