Glissandar is a Trow (gnome) city in the Evergloom (actually, the Undergloom--the deepest locations before one hits the Chthonian Meridian). Sorry. Yes, they're pacifists, but will defend themselves and the Light Web to the death. Sporestalkers are only called in if other deterrents do not work. Some monsters they attack on sight, though, like goblins and kobolds--creatures that are destructive to the mycelial network that spans the planet. The use of suggestion and command would be common, and even light sedation from spore exposure like knock out gas. They'll then transport the unconscious victims far away from their enclaves, but leave them in a relatively safe area and watch from afar to ensure nothing can hurt them before the unconcious beings can wake up--they're not evil. Typical intruders are the usual suspects--slimes, oozes, wild beasts like sable cats and other nasties.
That's a good point about trading posts--they'd probably have some form of relationship with goodly races, but contact would probably be fairly controlled--caravans of known and trusted traders would be permitted to enter their cities. No name for their language, yet--any ideas?
And absolutely. I'm copying it from another rough draft into AP2, so that's why there may be some repetition. Feel free to point it out.
Really appreciate the feedback! Off to bolden "Hit Dice!" lola