D&D 3.x ISO Feedback: Myconians (with 3.5e Stats!)

_Michael_

Explorer
So, I finally got the myconians together, and I think they turned out pretty cool. Would love to hear what y'all think for a cool subterranean race. This is being created in Affinity Publisher 2 which is why the page numbers start at 1--I'm making each chapter its own file and will stitch them all together using AP's Book function. Artwork is AI (I'm too poor to afford illustrators, especially for the amount of art I'm including, so please, no hate--I can only do what I can do).

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On a very quick skim, the "Hit Dice" in the Amyna's stat block should be in bold. Other than that, I'm not catching any obvious errors (which is meant to be a compliment, since I've seen a lot of stat blocks where mistakes jump out even on a casual overview).
 

Interesting ideas. 🙂

Are you certain that pacifist is the best way to describe them?
Sporestalkers are described as very capable warriors, there are the bone blades, and the combat casting feat in the stats...
Aside from illusions and hallucinations, what do they do with / how do they get rid of intruders?
Who are the intruders?
Are there trading posts?
Does the spoken language have a name?
Glissandar is only mentioned in the caption of the first piece of art. Is this a city? (Who's city, and where?)

There is some repetitive text that could be consolidated, if you have time for another editorial pass.
 

Glissandar is a Trow (gnome) city in the Evergloom (actually, the Undergloom--the deepest locations before one hits the Chthonian Meridian). Sorry. Yes, they're pacifists, but will defend themselves and the Light Web to the death. Sporestalkers are only called in if other deterrents do not work. Some monsters they attack on sight, though, like goblins and kobolds--creatures that are destructive to the mycelial network that spans the planet. The use of suggestion and command would be common, and even light sedation from spore exposure like knock out gas. They'll then transport the unconscious victims far away from their enclaves, but leave them in a relatively safe area and watch from afar to ensure nothing can hurt them before the unconcious beings can wake up--they're not evil. Typical intruders are the usual suspects--slimes, oozes, wild beasts like sable cats and other nasties.

That's a good point about trading posts--they'd probably have some form of relationship with goodly races, but contact would probably be fairly controlled--caravans of known and trusted traders would be permitted to enter their cities. No name for their language, yet--any ideas?

And absolutely. I'm copying it from another rough draft into AP2, so that's why there may be some repetition. Feel free to point it out.

Really appreciate the feedback! Off to bolden "Hit Dice!" lola
 

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