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    Rolling Ze Dices Redux - Electric Boogaloo!

    Let's see if it works for me this time. Edit: It does!
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    My Kind of Gnomes

    They also taste pretty good after being roasted over a campfire.
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    Mike Mearls Ruined Everything

    Somehow, this thread has sucked since Mike Mearls non-posted in it. It is now ruined.
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    Your favorite pickup game?

    Best. Pick-up. Evar.
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    I am rolling ze dices!

    Trying again. EDIT- "You do not have permission to access this page. This could be due to one of several reasons: Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged...
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    I am rolling ze dices!

    Am I missing out because I am a cheap bastard who isn't a community supporter?
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    I am rolling ze dices!

    This is fantastic news!
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    Brainstorming Rules for a Tarot-based Game

    This sort of thing falls under "Say yes or roll dice." It is basically the default assumption in play that everything that the players say happens, unless there is a good reason for it not to, and then you roll dice to see if it happens or not. It is different than GM Fiat because in GM Fiat...
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    Brainstorming Rules for a Tarot-based Game

    If you are going for narrrativist, be careful with GM fiat. It is practically the opposite of narrativist. It might be the most rules light, but rules light is not necessarily narrativist. Many narrativist ideals are in direct opposition to GM fiat, and the sparse rules are there to empower...
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    Brainstorming Rules for a Tarot-based Game

    I am not sure whether to give you XP for the joke or to offer my sympathies.
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    Brainstorming Rules for a Tarot-based Game

    You want a card based RPG with a narrativist creative agenda and a horror theme. I would check out the free Predator Echos. It's a Dogs in the Vineyard hack by Levi Kornelsen that is a monster hunter hurror game using cards instead of dice. Dogs is potentially my favorite narrativist game, and...
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    Human-only campaign

    I have played many human only campaigns. The only time I had any objection, it was for mechanical reasons. Since then I have allowed any races mechanics, as long as you could reskin it and expain it as a human. No problems since.
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    males playing females and the other way around, opinions?

    I agree. There is a time and a place for everything. I was mostly addressing the complaint that people go way too over the top for confort for many players. If there is no discomfort, playing to stereotype can lead to very amusing beer and pretzels type games. As long as the stereotypes are not...
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    males playing females and the other way around, opinions?

    I will restate that the way to sell a character is to have to world react to the character like they are what the player would like them to be. If the player wants the character to be female, s/he playes the character however s/he sees fit, and the rest of the players (GM included) roleplay the...
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    DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!

    Unfortunately, your desire to have a specific outcome means that this is well outside the realm of situation and well into the realm of railroad. That is fine, but a situation would have a list of antagonists/protagonists, their goals, their resources, and that is about it. When you have any...
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    Players: it's your responsibility to carry a story.

    This is most assuredly true. It is OK though. No one should be held to the hypothetically perfect standard. The only time it becomes not OK is when said GMs decide that they know better, and refuse to learn how to be better. This is what Enworld is for though, right?
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    Players: it's your responsibility to carry a story.

    I personally feel that every moment of play should have some point. The GM should always be thinking, "What am I accomplishing with this scene." If the answer is ever "Well, I'm just not ready to have something cool happen," you should break for the night. Every scene should move the plot...
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    Players: it's your responsibility to carry a story.

    This is not perfectly in line with the conversation as it has been going recently, but to respond a little to the OP, one thing that I often do that I forgot to mention upthread is to cite my inspirations for my games. I like to use movies so that people get a more concrete and often more...
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    Players: it's your responsibility to carry a story.

    Two things. 1) Create situations that are bound to degrade. Make lots of conflicting interests. If the PCs don't act, someone will. 2) The PCs do not have to be the kicker. Someone/something else can be. A static situation can be changed into a dynamic situation by the introduction of a new...
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    Educational Benefits of RPGs?

    I think this is a remix of a couple of unrelated posts in this thread. Weird. Need more info to make sense of this.
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