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  1. R

    So, how many different game systems are you currently playing?

    Just finished up a 3.5 E6 campaign, the new campaign uses Savage Worlds, so at the moment I'm just playing Savage Worlds.
  2. R

    So how many different game systems have you tried?

    AD&D 2e Agora: How Shall We Live? Alternity BattleTech D&D 3e, 3.5e Call of Cthulhu CthulhuTech Deadlands DragonMech HoL (everyone should make a HoL character at least once :D) Homebrews Mage: The Ascension Nemesis Paranoia Pokethulhu Rifts Risus Vampire: The Masquerade Savage Worlds ShadowRun...
  3. R

    Mundane vs. Fantastical

    One of the groups I've run games for loves to play exactly this. They love gritty, they love low magic, they love low fantasy, and they especially love to do all of those at once. Now in fairness we generally use Warhammer to get that particular fantasy fix, but we've done it with D&D in 2nd...
  4. R

    Profession/Crafting skills: Why?

    I would indeed allow you to take this profession in game. You could use it to cut many a-caper, take some pratfalls, and even to do some flips and/or stand on your head to earn a laugh and some coin from the crowd. As per my previous post, however, this would not allow you to use circus...
  5. R

    Profession/Crafting skills: Why?

    I'm going to have to disagree with you slightly here. As the DM I only really know where the campaign is going to start, and where I INTEND for it to go... but no plot really survives contact with the players intact. For instance, in the campaign before last, the players took a plot related...
  6. R

    Profession/Crafting skills: Why?

    Thank you. Yes, it is not 100% consistent to say that you can only tie sailing related knots, but it would seem to be a conceit of the system, and one that has to be reluctantly accepted as a kind of gameplay or balance issue. At the end of the day I wouldn't think that it was any more...
  7. R

    Profession/Crafting skills: Why?

    The way that I use profession/craft skills in my games is (roughly) as follows; Let's take the popular choice of sailor. What does taking profession(sailor) actually mean in terms of the character's abilities? In short, it makes the character familiar with and capable of executing the tasks...
  8. R

    The Super Secret Origin of Dragonborn

    I too welcome our new draconian overlords, and would like to remind them that as a DM I would be useful in rounding up other gamers to toil in their underground dice mines.
  9. R

    How is D&D of any edition realistic?

    - Fifth Element You may well have the right of it, I can only comment on the conjecture that I've seen. In this matter I must defer to those with more first hand knowledge than myself. Still if the little buggers are wearing armor we should be able to strip it off and cart it out, stat...
  10. R

    Witcher as a fighter/mage subclass

    I actually have a player in the E6 game I am currently running playing a witcher. He really enjoyed the PC game, and wanted to give it a shot in a table top setting. We worked at making it a base class for awhile, but realized that unless we watered it way down it was too powerful. So what we...
  11. R

    How is D&D of any edition realistic?

    - Mister Doug I commiserate. Family, careers, and simple age have certainly claimed several of my old gaming buddies in the last several years. I had the sense to marry a woman who once exposed to gaming decided that she loved it, so I always have at least one player in the house. Still...
  12. R

    The Failure of Gleemax

    I used to post on the WotC board on occasion, before the days of Gleemax. I went to check the board one day, got directed to gleemax, tried to log on, error screen. Tried again... error screen. Checked to see if my info had been transfered from the old boards, and you guessed it, error screen...
  13. R

    How is D&D of any edition realistic?

    Then again, perhaps minions are simply not useful in my narrative. I would probably be in a better position than you to judge that, what with it being my narrative and all. As far as not thinking to hard about fantasy I agree, I just think that we may have differing definitions of "too hard"...
  14. R

    How is D&D of any edition realistic?

    - Hong Argumentum ad Hominem is literally, an argument to the man, one in which you attempt to shift the burden of proof from yourself to your interlocutor, or actively refute their claim by attacking not the point raised but a characteristic, belief, or quality of said interlocutor. Perhaps...
  15. R

    How is D&D of any edition realistic?

    - Hong They need not be part of the same encounter, merely present in the same setting. One could conceivably go stomping around the planes for a bit and indulge in some angel slaying, and then go back "home" to see how the old stronghold is running, do some light grocery shopping, get those...
  16. R

    How is D&D of any edition realistic?

    - Hong I'm not sure that you've fully considered the issue. While it is true that a 15hd barbarian is not tagged as such, one could reasonably assume that as a powerful orc warchief the players could be aware of his presence as part of their information gathering before the adventure...
  17. R

    How is D&D of any edition realistic?

    In the interests of full disclosure let me say that the majority of what I've seen about 4e seems ill suited to my preferred gaming style. I'm also not a big fan of 3.x, my group tends towards home brewed systems and heavily house ruled variants. That having been said... For me the issue...
  18. R

    History repeats itself

    When 3e was announced I thought that 2e was an system with its fair share of flaws, and even though my group had been at it long enough for us to have houseruled it into "our" game, it could probably use some retooling. When 3e was released I thought that it went, more or less, in the wrong...
  19. R

    It's the Actions Economy, Stupid!

    Guideposts are certainly useful, but I question their ability to apply across all of the varied ground that has, up to this point, been D&D. I'm not saying that this is a worthless thing to have, merely that given the limited time and resources of the development team, this is effort best spent...
  20. R

    "Just House Rule It" and the New DM

    You know I think that this used to be universally true. I also think that it is becoming less true as time goes on. Adherence to the rules as written seems to be an emerging expectation in the player community, at least judging by the content of internet message boards... and we all know that...
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