IIRC that was something they looked at, but ditched, during playtest.RangerWickett said:Though I hope there is some optional rule presented in the DMG that allows armor to work as DR without completely wrecking the rest of the math.
IIRC that was something they looked at, but ditched, during playtest.RangerWickett said:Though I hope there is some optional rule presented in the DMG that allows armor to work as DR without completely wrecking the rest of the math.
My hopes are slim. The designers said they experimented with Armor as DR, and found the balancing very difficult and eventually not worth the effort.RangerWickett said:I've decided that every 'hit' in 4e will be an actual hit in my game.
So if someone has 200 hit points and you hit them for 5, you make contact, sure, but your dagger just grazed their arm. If you hit them for 50, well damn, you just stuck your greataxe into his collarbone, but holy crap, he's still coming!
Though I hope there is some optional rule presented in the DMG that allows armor to work as DR without completely wrecking the rest of the math.
Steely Dan said:Can we please ban this word from these boards, along with:
-Hyperbole
-Fallacious
-Ergo
-Verisimilitude
…I used to have no problem with these words, but they seem to be used as insulting crutches on these, and other, boards.
Rallek said:The example is meant to illustrate the way in which the minion concept may violate, or at least further strain, the posited naive rationalism brought by most players to the table.
I just remembered a nice idea that Lizard brought up in his "After Action Report", and a similar idea in Shadowrun.Mister Doug said:Third, this isn't the first time I have seen minion style rules. Feng Shui and 7th Sea used similar rules, and they didn't stretch any players' credulity at tables where I played when they were used to present the right kind of encounter, ones that felt consistent with the scenario, genre, and type of situation faced. Minions are not there to present ultimate threats, but to help show off how tough the heroes are and set up a contrast to how bad the Big Bad is. They are the warmup to the action, but with a small touch of threat.
Rallek said:They need not be part of the same encounter, merely present in the same setting. One could conceivably go stomping around the planes for a bit and indulge in some angel slaying, and then go back "home" to see how the old stronghold is running, do some light grocery shopping, get those servants to polish that knick out of your uber blade of flaming dread, and other mundane tasks. While there one of you servants could warn you about said orc chieftain and his minions running amok in your holding near your vineyards... sort of like rabbits in your lettuce patch.
The minion is weaker in the same way that an 8th level warrior is weaker than an 8 HD dragon, despite both having 8 hit dice. Angels live in different areas of the game world to orcs, have different purposes, face different threats, and so on. There is nothing that says a being in the Astral dominions must have more hp than something on the material plane, just the same as in 3E. Githyanki, githzerai, manes, quasits and low-ranked modrons are all lowly planar monsters that can easily be stomped by a sufficiently high-level orc.
Rallek said:One last shot at explanation on the minion matter. The problem isn't that some creatures are stronger than others, the problem is the ambiguity created by one-hit-kill creatures existing across all levels and being, potentially, indistinguishable from non one-hit-kill variates of the same creature.
I feel that this damages the naive rationalism that help make the fictional game world more accessible to players, and by extension their characters.
There are also world building issues clustered around the existence of minions, especially if they exist in significant numbers, but that is a separate debate. As stated before, these are simply my opinions disagree at your leisure.
You feel wrong. Or to be more precise, if you feel that way, then it's because you have constructed your ingame narrative to be insufficiently flexible to admit the presence of minions. This can be addressed by the stratagem of not thinking too hard about fantasy.
Rallek said:So what do you think about the kobold armor debate?
Happy Gaming

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.