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  1. valis

    TSR The Full & Glorious History of NuTSR

    He kinda looks like a troglodyte.
  2. valis

    On Downtime

    I like motivated players. I think it's better to be a reactionary Dungeon Master, and let the players drive the play, while the Dungeon Master concentrates on creating the intrigue and drama. I've been running games for years, publishing for over a decade (hell, the only other thread I've...
  3. valis

    D&D 5E Social Challenges & Political Conflicts

    Again, I blame house rules. That said, you'd need a party with a non-negative Charisma modifier in B/X, and there's only a ~2.x% chance of a 12 anyway, and 5e characters will generally eventually have 20's in their stats, I did the best in the conversion that I could. I prefer, and...
  4. valis

    D&D 5E Social Challenges & Political Conflicts

    Correct, of course. I blame house rules.
  5. valis

    D&D 5E Social Challenges & Political Conflicts

    Hahaha at maxed out. Yes, a 13+ gives you a +1, a 16+ gives you a +2, and an 18 gives you a +3. However, these scores were generated with 3d6, in order. So, yes, if someone happened to get a 16, they would have a 15% chance at helpful (rolling a 10, 11, or 12 on 2d6) With a d20, you always...
  6. valis

    D&D 5E Social Challenges & Political Conflicts

    No, no, you misunderstand. It's a skill check, which means that there's a 5% chance of Helpful, instead of a 2.8% chance in the bell curve system. 2 Immediately Attack 3-5 Hostile 6-8 Neutral 9-11 Friendly 12 Helpful Which means any result of 15 or higher is indifferent - the same result as...
  7. valis

    D&D 5E Social Challenges & Political Conflicts

    Also, replacing the core stat with Charisma in all the checks is a great addition! I didn't feel brave enough to do it myself (and considered, I didn't want anyone to get that much leverage from that one single stat). It's a great idea!
  8. valis

    D&D 5E Social Challenges & Political Conflicts

    First of all, thanks for the wonderful comments. I worked a long time on this. It's based off the old Arabian Nights game, and is designed to preserve agency of the player characters and make social interactions less arbitrary. It was designed originally for older styles of games...
  9. valis

    D&D 5E Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)

    I was most certainly trolling you with that name. :-)
  10. valis

    D&D 5E If you aren't buying magic items, where will you spend your gold?

    ITT: people who haven't read the downtime section in the PHB and seen that you can spend gold for proficiency.
  11. valis

    What's your favorite trap?

    Hi! This is -C from Hack & Slash! I want to say that several of the traps are very reminiscent of Grimtooth because for one or two traps/tricks a month I use it as inspiration. But I'm not just thoughtlessly taking traps -- I'm primarily concerned about agency in traps. What is the way the...
  12. valis

    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    Frankly, I think the thought of engaging in a 'balanced' encounter where I'm expected to win is about the most unheroic thing conceivable. Now, having a swingy combat swinging against you, and taking a stand against overwhelming odds - that seems a little more heroic then scooting a target...
  13. valis

    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    My metric of what value a game has is how fun it is to play. A game can only be "improved" if it is more fun. I have certain activities I find that are fun, and others that I do not. A game that removes my ability to do certain things because they are not "fair" because otherwise balance is...
  14. valis

    4 Hours w/ RSD - Escapist Bonus Column

    I find the entire premise of his observations absurd. There are more people gaming now then at any other period of my life. My entire peer group - men, women, children are gaming regularly. Tabletop gaming, not computer or video games. I just do not meet people that haven't or aren't playing...
  15. valis

    Tricks and Empty Rooms

    Absolutely. It is actually in this case (the gradual elimination of race as class, first by instituting level limits, and eventually by the removal of said limits) that the 'make sense' paradigm is most blatantly displayed. First, in the assumption that since human intelligence is the only...
  16. valis

    Tricks and Empty Rooms

    I would just say that assuming a naturalistic explanation is the only kind of explanation that is valid (i.e. makes sense) shows a lack of imagination. I discuss that here in the context of Race as Class.
  17. valis

    Tricks and Empty Rooms

    Thanks for all the great responses and comments! I hope everyone is getting some use from this.
  18. valis

    Tricks and Empty Rooms

    Cute. From the appropriate section of the document: The first and most important thing to remember is that empty rooms aren’t. “Empty” refers to the fact that they lack an antagonist, threat, reward, or something ‘unusual’. The purpose of an empty room is to insure the players never know which...
  19. valis

    Tricks and Empty Rooms

    Kellri (Kellri) has some excellent documents for old school play. Ancient Valuts (Ancient Vaults & Eldritch Secrets-The Old School Revolution is weird) provides a new monster/spell/ or magic item daily? More often? The Underdark Gazette (The Underdark Gazette) provides weekly summaries of the...
  20. valis

    Tricks and Empty Rooms

    You mean besides the long list of examples down the right hand side of my blog?
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