OK, that’s a little facetious, I’ll admit.
I’m just interested to see that this seems to be something of a new genre, with Grimwild and Legend in the Mist being the obvious and popular examples. There’s at least one thread about each of these, and so I won’t rehash stuff from those here. Of these two contenders, Grimwild is more notably designed to model D&D character options, but LitM has recently produced a 5e conversion tool, so it’s a fair comparison.
Two other games that might fit this category are Chasing Adventure (a well put together D&D PbtA game, in my opinion) and even Monsters & Magic (which is more notably narrative for using an Effect system that gives you narrative bonuses the better you roll on your checks). And let’s not forget Dungeon World and all its spin-offs, such as Shepherds (which is more meant to model JRPG adventures in a Tales or Trails style).
I’ve been reading and summarising some of these recently and it’s quite interesting to see the routes they’ve taken to get to their play styles.
Grimwild starts from Forged in the Dark and has a quite complicated set of rules for challenges, clocks, tasks, resources, and other pools that looks quite clever. The rules include several examples in the monster descriptions (often set up as a short adventure in itself, for instance as you run away from a raging remorhaz among collapsing ice canyons) and adventure kits (mini adventure set ups, where you investigate a plague of goblins in a remote village or defend a keep against monster attacks).
Chasing Adventure takes a similar approach but with PbtA and fewer usable setups. Monsters and Magic probably is a bit too bare bones for my liking but it’s got some good stuff. I’ve only got the free pdfs for LitM so far so I don’t know what the main book has in this line.
What do you think? Are there common threads here? Can you learn from the other games while running one?
I’m just interested to see that this seems to be something of a new genre, with Grimwild and Legend in the Mist being the obvious and popular examples. There’s at least one thread about each of these, and so I won’t rehash stuff from those here. Of these two contenders, Grimwild is more notably designed to model D&D character options, but LitM has recently produced a 5e conversion tool, so it’s a fair comparison.
Two other games that might fit this category are Chasing Adventure (a well put together D&D PbtA game, in my opinion) and even Monsters & Magic (which is more notably narrative for using an Effect system that gives you narrative bonuses the better you roll on your checks). And let’s not forget Dungeon World and all its spin-offs, such as Shepherds (which is more meant to model JRPG adventures in a Tales or Trails style).
I’ve been reading and summarising some of these recently and it’s quite interesting to see the routes they’ve taken to get to their play styles.
Grimwild starts from Forged in the Dark and has a quite complicated set of rules for challenges, clocks, tasks, resources, and other pools that looks quite clever. The rules include several examples in the monster descriptions (often set up as a short adventure in itself, for instance as you run away from a raging remorhaz among collapsing ice canyons) and adventure kits (mini adventure set ups, where you investigate a plague of goblins in a remote village or defend a keep against monster attacks).
Chasing Adventure takes a similar approach but with PbtA and fewer usable setups. Monsters and Magic probably is a bit too bare bones for my liking but it’s got some good stuff. I’ve only got the free pdfs for LitM so far so I don’t know what the main book has in this line.
What do you think? Are there common threads here? Can you learn from the other games while running one?