0 Damage to a minion.

erik_the_guy

First Post
A character has low strength and makes a strength based melee basic attack against a minion (attack of opportunity maybe). The roll is a 1, combined with a -1 strength modifier for 0 damage.
It is my opinion that the minion dies. The rules say that they have 1hp, but they also say that any hit kills a minion (not sure about the exact wording).
Anyone have an official ruling?
 

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In 3E, you could never deal less than 1 damage, even if the modifier would make it so. I don't know what the rule is in 4E, I haven't seen anything to the contrary.
 

Trolls said:
In 3E, you could never deal less than 1 damage, even if the modifier would make it so. I don't know what the rule is in 4E, I haven't seen anything to the contrary.

I think that 0 damage is a reality, especially with the 'always round down rule' if a character is weakened. I'm not against dealing zero damage, just curious about how it effects minions.
 


As I understand it, minions only have 1 hitpoint and never take damage from a miss but are otherwise treated just like normal monsters. So they could have resists or immunities or temporary hitpoints or anything else, and might actually survive a hit once in a while.

And there is an example in the PHB somewhere that specifically says that half 1 is 0. So a weakened PC might actually do 0 damage to a minion. I am, however, not sure if there is any rule about rolling 1d6-3 and getting numbers less than 1.
 

From the DMG and the MM glossary "A minion is destroyed when it takes any amount of damage". So on that count, 0 damage = minion still standing.
 


The FAQ has a customer service answer that says:

Q: Is it possible to have an attack that deals 0 damage? For example: a character with 8 Strength (and no other bonuses) rolls a 1 for damage with a melee attack power.

A: Unfortunately if you have a negative penalty, there is the potential to deal zero damage.

So, you can deal 0 damage with an attack, and, thusly, would not be able to kill a minion with said attack.
 

erik_the_guy said:
It is my opinion that the minion dies. The rules say that they have 1hp, but they also say that any hit kills a minion (not sure about the exact wording).
Except that's not what the rules say. Minions have 1 HP and missed attacks deal no damage to them.
 

I think this is fair. Those rare times that a character would be stuck using a melee attack against a minion and have a strength penalty and rolling a low enough roll that they end up with zero damage don't justify an adjustment.

99% of the time this will be a wizard who should not be that close to a minion anyway...if they are, they should have a +1 (or higher) weapon to negate their strength penalty.

DC
 

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