True, I wouldn't allow it if the player rolled all the dice together.If they abort one missile, they would have to abort them prior to damage being rolled, otherwise they all do damage at the same time and it's too late.
Consider this. The wizard casts magic missile, upcast to level 2. They roll 2, 2, 2, 5 for damage. The target has 5 hp.Why does it matter whether they're simultaneous or not?
Luck of the draw, then.Consider this. The wizard casts magic missile, upcast to level 2. They roll 2, 2, 2, 5 for damage. The target has 5 hp.
If the 5 damage is applied first, the target is dead. If a 2 is applied first, the target is still alive. If the damage is added together then applied, the target is alive.
But if the attack is simultaneous there is no "draw". There is no way to say if the 5 hit first or the 2 hit first.Luck of the draw, then.
You have to make concessions to the realities of play. Just roll and apply the damage dice one at a time.But if the attack is simultaneous there is no "draw". There is no way to say if the 5 hit first or the 2 hit first.
So the realities of play mean it can't be simultaneous. Which was my point. Simultaneous does not work in this situation.You have to make concessions to the realities of play. Just roll and apply the damage dice one at a time.
No. In the real world, we can't differentiate in the way you want, so we roll each die separately and in order and apply the damage. because we are playing a game. I don't understand the difficulty. If the question is "how do we know which damage to apply first" the bleedingly obvious answer is "in the order they were rolled."So the realities of play mean it can't be simultaneous. Which was my point. Simultaneous does not work in this situation.
All four dice where rolled together. Because that's what simultaneous means. Also, because that's the the way it works on a VTT, unless you insist that they are NOT simultaneous.No. In the real world, we can't differentiate in the way you want, so we roll each die separately and in order and apply the damage. because we are playing a game. I don't understand the difficulty. If the question is "how do we know which damage to apply first" the bleedingly obvious answer is "in the order they were rolled."
Interestingly, if you apply both of Crawford's rulings here, they solve this problem.Consider this. The wizard casts magic missile, upcast to level 2. They roll 2, 2, 2, 5 for damage. The target has 5 hp.
If the 5 damage is applied first, the target is dead. If a 2 is applied first, the target is still alive. If the damage is added together then applied, the target is alive.