53. WotC officials constantly assure the fans that 4e is a long ways off and is not even being worked on. Oh, wait....
54. They completely ditch the Sword & Sorcery themes altogether: characters wield either guns, laserswords, or their fists (DBZ-style).
55. They turn Tieflings into a core race, but Aasimars are left out in the cold. I guess only the "bad boys/girls" are cool nowadays.
56. Kobolds look like rodents with candles on their heads.
57. 4e repeats the same exact mistakes of 3e, i.e. the system is strained from the weight of too many options, nobody wants to DM due to rules complexity and "player entitlement", etc.
58. "Grognard" is a new entry in the Monster Manual, and adventure modules are released featuring 4e players that brutally slaughter people who refuse to update from one of the previous editions.
59. Significant amounts of errata are put into an otherwise useless and sucky splatbook, and people are forced to buy that book just to remain current on the game.
60. As above, except the errata actually makes the rules worse than they were originally (i.e. changing spells that were just fine to become over/underpowered, and the like).
61. The game designers actually insert themselves as gods of the "default" D&D setting. "All hail Chris Perkins!"
62. The D&D Insider site crashes as spectacularly as the 4th Edition announcement.
63. Saying anything even remotely un-positive of WotC or any of its products causes you to be banned from D&D Insider without a refund.
64. Users are able to access bonus content on D&D Insider if they praise WotC while verbally assaulting other users.
65. The core rulebooks are blank (though I'm sure some people would buy them anyway, declaring "This is the best edition EVAR!!1!).
54. They completely ditch the Sword & Sorcery themes altogether: characters wield either guns, laserswords, or their fists (DBZ-style).
55. They turn Tieflings into a core race, but Aasimars are left out in the cold. I guess only the "bad boys/girls" are cool nowadays.
56. Kobolds look like rodents with candles on their heads.
57. 4e repeats the same exact mistakes of 3e, i.e. the system is strained from the weight of too many options, nobody wants to DM due to rules complexity and "player entitlement", etc.
58. "Grognard" is a new entry in the Monster Manual, and adventure modules are released featuring 4e players that brutally slaughter people who refuse to update from one of the previous editions.
59. Significant amounts of errata are put into an otherwise useless and sucky splatbook, and people are forced to buy that book just to remain current on the game.
60. As above, except the errata actually makes the rules worse than they were originally (i.e. changing spells that were just fine to become over/underpowered, and the like).
61. The game designers actually insert themselves as gods of the "default" D&D setting. "All hail Chris Perkins!"
62. The D&D Insider site crashes as spectacularly as the 4th Edition announcement.
63. Saying anything even remotely un-positive of WotC or any of its products causes you to be banned from D&D Insider without a refund.
64. Users are able to access bonus content on D&D Insider if they praise WotC while verbally assaulting other users.
65. The core rulebooks are blank (though I'm sure some people would buy them anyway, declaring "This is the best edition EVAR!!1!).