In a campaign one of our players has decided to play a huge ½ Orc Fighter. His history dominated by pit fighting followed by military. We started campaign at 5th are currently 13th. Difficulty is he wields a +3 adamanite Double Orc axe this combined with the sunder chain of feats makes fighting him a rather large pain in the arse! He destroys enemy’s weapons typically in 1st round. I would be less than honest to simple remove it from the campaign but I have thought about it. Is the sunder feat chain broken? What to do? Admittedly this ½ Orc has many weaknesses such as will save as you would expect with any fighter class. The party 's Duelist brings this to my attention every game play because he is now become a distant second in combat and is now considering making another character for this campaign (a little green with combat envy)
Malum
Malum
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