This is with regards to the diagonal movement problem.
1. I'm proposing that instead of doing 1-2-1 which people tend to lose track of, how about making diagonals 1.5 movment instead.
2. PCs with 0.5 or 1 move left can take the last step as a diagonal.
The math: It should actually be 1.41, so diagonals cost slightly more in my system, but 2. should off-set it sufficiently most of the time.
Eg 1: character with 6 move, does all diagonals, in theory he should move 4.25squares. Using the above systerm, he moves 4 squares. (the same, dropping fractions)
Eg 2: character with 13 move, does all diagonals, in theory moves 9.22squares.
Using the above system, he moves 9 squares. (again, dropping fractions)
It works up to 23 movment before it breaks down at 24 move. (where error = 1)
1. I'm proposing that instead of doing 1-2-1 which people tend to lose track of, how about making diagonals 1.5 movment instead.
2. PCs with 0.5 or 1 move left can take the last step as a diagonal.
The math: It should actually be 1.41, so diagonals cost slightly more in my system, but 2. should off-set it sufficiently most of the time.
Eg 1: character with 6 move, does all diagonals, in theory he should move 4.25squares. Using the above systerm, he moves 4 squares. (the same, dropping fractions)
Eg 2: character with 13 move, does all diagonals, in theory moves 9.22squares.
Using the above system, he moves 9 squares. (again, dropping fractions)
It works up to 23 movment before it breaks down at 24 move. (where error = 1)