Actually, I prefer to use a special model I devised that keeps things flowing smoothly in my group.  It is simply α-sqrt(e)-φ-λ-1-γ.  As you can see, it models movement fine, but makes it so it is difficult to move diagonally at first while gradually giving them easier movement diagonally, averaging out to the proper amount!
I have no interest in gaming with someone who can't figure out why alpha square root of e phi lambda 1 gamma is in effect. This will be house-ruled back into *my* 4e. Oversimplification for the masses impresses me not.
				
			I have no interest in gaming with someone who can't figure out why alpha square root of e phi lambda 1 gamma is in effect. This will be house-ruled back into *my* 4e. Oversimplification for the masses impresses me not.

 
				 I've been playing Descent (a dungeon crawl boardgame) with the 1-1-1 rules, and there's some tricks that can be done simply due to the ability to go further with diagonals.
  I've been playing Descent (a dungeon crawl boardgame) with the 1-1-1 rules, and there's some tricks that can be done simply due to the ability to go further with diagonals. 
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		