Garnfellow
Explorer
I've designed and advanced a lot of monsters. And I fully understand that assigning challenge ratings is a bit of a black art. But I've never had such a wide range between projected CR and actual monster power. I'd greatly appreciate any help with assigning an accurate CR here.
Let's start with the brass golem. This is a Large Construct from the Monster Manual II. It is AC 31, 16 HD, has a Str of 20 and an Intelligence score. It comes equipped with a Large-sized +3 wounding greataxe, which does 3d6+10/x3. It has standard golem magic immunity, DR 10/adamanitine, and a 1/day maze spell-like ability. The MMII gives it a CR of 10. Originally designed for 3.0, the 3.5 update gives the golem +30 hp for size and six new feats, mostly from the Power Attack chain.
Since I needed a CR 15 version of the golem, I advanced the creature from 16 HD and Large to 33 HD and Huge size: http://www.enworld.org/forums/showthread.php?p=1916129#post1916129 . Using the Monster Manual 3.5 guidelines, the CR should increase by +1 for every 4 additional HD, with an additional +1 for the size increase. So 10 + 17/4 + 1 = 15. But then I began looking at the results -- 33 HD creates one bad muthah, indeed. A single attack from this advanced construct will easily hit even the best armored PC in my little band, and even average damage will be lethal. And with a 15 ft reach and its magic immunity, this thing has DANGER! written all over it.
Since the golem has a 3 Int and thus could take class levels, I then tried a different tack. Rather than advancing by HD, I added Fighter levels: http://www.enworld.org/forums/showthread.php?p=1917659#post1917659 . Assuming fighter would be an associated class, +5 levels = +5 CR. Although by the book this also was a CR 15 monster, it was clearly much less powerful than the 33 HD version. But it also looked a little tougher than CR 15, too.
So I used a couple of other techniques to estimate the CR for all three versions.
1. The Savage Species method. Take the monster's hp, divide by 4.5, divide again by 3.0, then add +1 for each special ability. The preliminary result is then tested against average NPC ACs, attack rolls, and saving throws.
2. The Grim Tales Creature Creation guidelines, designed by EnWorld's own Upper_Krust. This is a much more detailed system that adds up all the monster abilities and traits and outputs a CR.
As call be seen, the results of these different calculations are all over the board.
So, what should the real CR rating be for these monsters? Bonus question: why is there such a huge spread between the results calculated be different methods, which normally are somewhere within 1 or 2 CRs of each other.
Let's start with the brass golem. This is a Large Construct from the Monster Manual II. It is AC 31, 16 HD, has a Str of 20 and an Intelligence score. It comes equipped with a Large-sized +3 wounding greataxe, which does 3d6+10/x3. It has standard golem magic immunity, DR 10/adamanitine, and a 1/day maze spell-like ability. The MMII gives it a CR of 10. Originally designed for 3.0, the 3.5 update gives the golem +30 hp for size and six new feats, mostly from the Power Attack chain.
Since I needed a CR 15 version of the golem, I advanced the creature from 16 HD and Large to 33 HD and Huge size: http://www.enworld.org/forums/showthread.php?p=1916129#post1916129 . Using the Monster Manual 3.5 guidelines, the CR should increase by +1 for every 4 additional HD, with an additional +1 for the size increase. So 10 + 17/4 + 1 = 15. But then I began looking at the results -- 33 HD creates one bad muthah, indeed. A single attack from this advanced construct will easily hit even the best armored PC in my little band, and even average damage will be lethal. And with a 15 ft reach and its magic immunity, this thing has DANGER! written all over it.
Since the golem has a 3 Int and thus could take class levels, I then tried a different tack. Rather than advancing by HD, I added Fighter levels: http://www.enworld.org/forums/showthread.php?p=1917659#post1917659 . Assuming fighter would be an associated class, +5 levels = +5 CR. Although by the book this also was a CR 15 monster, it was clearly much less powerful than the 33 HD version. But it also looked a little tougher than CR 15, too.
So I used a couple of other techniques to estimate the CR for all three versions.
1. The Savage Species method. Take the monster's hp, divide by 4.5, divide again by 3.0, then add +1 for each special ability. The preliminary result is then tested against average NPC ACs, attack rolls, and saving throws.
2. The Grim Tales Creature Creation guidelines, designed by EnWorld's own Upper_Krust. This is a much more detailed system that adds up all the monster abilities and traits and outputs a CR.
As call be seen, the results of these different calculations are all over the board.
Code:
| Original | | |
| Brass | Advanced | 5 levels |
Method | Golem | to 33 HD | fighter |
===================================================
Monster Manual | 10 | 15 | 15 |
Savage Species | 13 | 22 | 16 |
Creature Creation | 13 | 21 | 18 |
Average | 12 | 19 | 16 |
So, what should the real CR rating be for these monsters? Bonus question: why is there such a huge spread between the results calculated be different methods, which normally are somewhere within 1 or 2 CRs of each other.