TwinBahamut
First Post
Alternatively, everyone just builds circular buildings in your campaign world (which can be reasonably approximated by hexagons), and most corridors go radially outward in six directions, or maybe just three. Easy.Doug McCrae said:Simple solution. The whole area used to be controlled by a lost empire of bee people.

Or maybe you can just use amorphous caves with irregular natural walls instead of rectangular ancient ruins?
Certainly, using something other than rectangular architecture on occasion is good for any campaign, especially if you want a particular place to seem different and out-of-the-ordinary.