w_earle_wheeler
First Post
I've been doing it this was since 3.5 came out. It saves a tiny bit of strain on the old processors of the brain. Not much, but every small bit counts.
Jhaelen said:Yes! For a beginning player it definitely does. One of my players still manages to confuse his dice using a d8 instead of a d10, etc.
I'd be perfectly happy with a system that uses just d6 and d20, for example.
maggot said:It is more relevant because you would think two fighters standing between a monster and a mage would form some kind of barrier. With 1-move diagonals you would be wrong.
This a world experience assumption that is much different than the iterative attacks which are a game assumption.
FadedC said:I'm not entirely sure why that works with 1-2-1 but doesn't work with 1-1-1. I mean I could probably come up with an exact battle field circumstance that was perfectly tailored so the monster was just far enough away and had just enough movement that he could move around the fighter line with 1-1-1 but not with 1-2-1, but it's not something I see happening much (and would only throw off an advanced player who knows the exact speed of his enemy). Plus I can just as easily create equally bizarre and illogical situations using AoEs with the 1-2-1 system that work more logically with 1-1-1.
Dausuul said:Amen to that. Ever notice how most RPG systems that aren't D&D clones use only a single type of die? GURPS with its d6s, or White Wolf with its d10s? That's because the designers realized there's not really a good reason to require six different types of dice.
It would not be terribly hard to re-jigger D&D to use only d6s and d20s, as Jhaelen says... although it would be rather time-consuming. But we grognards have grown attached to our crazy dice collections, so they stick around.
maggot said:Do some research in the other thread, and come back and post your example. I'm sure it will be far more contrived that the simple ones that break 1-1-1.
Delta said:The point isn't that they're surprised or anything like that. The point is under the old rules, one or two fighters can block a line of approach. Under the new rules, they can't.
Arnwyn said:We actually discussed this some time ago when looking at grids and combats, and even "goofed around" (for lack of a better term) with 1-1-1 diagonal movement.
It was a failure. The increase in speed of play was so marginal as to be virtually non-existent for us, and it was too versimilitude-busting for the players to get any enjoyment out of it.
Needless to say, it's not an improvement for my players.
Generico said:Actually the implication was that anyone who can't use the rule is an idiot.