ainatan said:I draw it for you
On a gridless game, the red monster can attack characters 30 ft away from him. So he can attack the blue guy but not the green guy.
If you put a square grid below the minis, now the red monster can also reach the green guy.
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Actually, I think this is the reason WHY WOTC might have changed. Look at the grid and using the 1-2-1 method, the red monster would have to be 2 spaces closer on the diagonal. However, if the red monster moved 1 diagonally back, even with his 30 move, he wouldn't be able to hit the green.
So the monster gained 2 spaces and it looks "weird" but I suspect in a game with not just diagonal movement but terrain costs and elevation, it would start to get much more hairier to keep track of not just how many diagonals you moved but also where you actually did the diagonal.
As for two fighters protecting the mage, diagonal costs have NOTHING to do with the 1-2-1 or the 1-1-1 movement. This is an aspect of the turned base system and NOT the movement cost. In a RTS, even with 1-1-1 the fighters are able to stop any run around.
For example, if you wish, construct a scenario where the monster diagonally moves past the fighters without suffering AoO using the 1-1-1 method and I will show it ALSO occur in the 1-2-1 system by simply bumping up the monster's movement rate.