1 square Diagonal Movement: Reaction from Players

hong said:
Please, no fractions. Trust me, I'm a statistician.

Oh, yes. I sometimes forget that fractions are only introduced in the last year of a mathematics degree.

It must be a real hardship for everyone else whenever they try to buy, well, anything really. And never mind when they're out with a group, and decide to split the bill. I mean, multiplying fractions by fractions! Oh, the horror!

:lol:
 

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delericho said:
Oh, yes. I sometimes forget that fractions are only introduced in the last year of a mathematics degree.

Did I mention I'm not a mathematician?

It must be a real hardship for everyone else whenever they try to buy, well, anything really. And never mind when they're out with a group, and decide to split the bill. I mean, multiplying fractions by fractions! Oh, the horror!

There is wisdom in this paragraph.


dead1.gif
 



For those that still use the 1-2-1 movement, I am curious how you handle standard situations such as this:

Round 1) You make a diagonal movement to your opponent. A total of 3 squares (which costs you 4 really, 1+2+1). You stop at the third square, attack your opponent, and kill him.

*Your allies and the rest of the enemies then take their turn.*

Round 2) You go again and want to continue moving diagonally. How many squares does it cost you to move that first diagonal in the 2nd round?
 

If the reason they are changing 1-2-1 to 1-1-1 is because it is annoying or because it can be confusing math, then I hope they also change how crit multipliers work, because THAT has to be the most annoying thing and the most math-confusing thing in D&D. If they do not change how you add up crit multipliers, then I do not accept "to make it easier" in the case of changing to 1-1-1 movement.
 


RigaMortus2 said:
For those that still use the 1-2-1 movement, I am curious how you handle standard situations such as this:

Round 1) You make a diagonal movement to your opponent. A total of 3 squares (which costs you 4 really, 1+2+1). You stop at the third square, attack your opponent, and kill him.

*Your allies and the rest of the enemies then take their turn.*

Round 2) You go again and want to continue moving diagonally. How many squares does it cost you to move that first diagonal in the 2nd round?

The first diagonal in each round costs 1.

The real cost of a diagonal move should be root-2 squares per step, which is approximately 1.414. As a result, using a value of 1.5 is slightly too great. So, resetting the count each round doesn't actually make the system any less accurate.

RigaMortus2 said:
If the reason they are changing 1-2-1 to 1-1-1 is because it is annoying or because it can be confusing math, then I hope they also change how crit multipliers work,

They are. Critical hits now do maximum damage. (Well, except that there are certain mundane and magic weapon properties that do extra damage on a critical hit. The details of these have not been released yet, as far as I know, only that they exist.)
 

delericho said:
The first diagonal in each round costs 1.

Unless the PHB says differently, the SRD does not say this exactly.

SRD said:
Measuring Distance
Diagonals
When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.

You can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.

You can also move diagonally past other impassable obstacles, such as pits.

Nothing in there about how you reset the count back to 1 at the beginning of the new round. One could read this and assume that you start counting (and keep track you what square you are on) at the beginning of combat all the way until the end of combat.

delericho said:
The real cost of a diagonal move should be root-2 squares per step, which is approximately 1.414. As a result, using a value of 1.5 is slightly too great. So, resetting the count each round doesn't actually make the system any less accurate.

Well, it does if you use the excuse that 1-1-1 ruins your sense of believability. Because using the current 1-2-1 rules would do the same.

delericho said:
They are. Critical hits now do maximum damage. (Well, except that there are certain mundane and magic weapon properties that do extra damage on a critical hit. The details of these have not been released yet, as far as I know, only that they exist.)

Ahhh, true. Forgot they are changing how crits work. I guess if multiple instances of a crit occur at the same time, it wouldn't do anything extra. Since max damage is max damage...
 

RigaMortus2 said:
For those that still use the 1-2-1 movement, I am curious how you handle standard situations such as this:

Round 1) You make a diagonal movement to your opponent. A total of 3 squares (which costs you 4 really, 1+2+1). You stop at the third square, attack your opponent, and kill him.

*Your allies and the rest of the enemies then take their turn.*

Round 2) You go again and want to continue moving diagonally. How many squares does it cost you to move that first diagonal in the 2nd round?

I reset the diagonal count at the beginning of every round.

Ken
 

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