wingsandsword said:
I voted Neutral.
There were good changes. Harm/Heal was fixed, a lot more and better spells. A lot of ambiguities in wordings were cleared up. Folding seldom-used skills like Intuit Direction and Innuendo into more useful skills. The 3.5 Monk is vastly better, and Sorcerers are more useful too.
There were some changes I abhorred. The Paladin's summonable PokeMount: Horse, I choose you! Eliminating Polymorph Other in favor of "Baleful Polymorph", those weapon size rules, silvered weapons are now "alchemical silver" and just metallic silver won't hurt creatures.
I voted 'good', and I'll explain why, using wingsandsword's post as a structure, as well as a way to respond to his comments.
The class tweaks were urgently needed, Bards were beyond useless, Monks were a headache, and well, Ranger was a one level class.
The skills shifts were appropriate, as were the spell tweaks. I really can't see what your complaint was on Polymorph Other, its just a name, and what else was it used for? And there's no difference between alchemical and normal silver as far as DR goes, Alchemical Silver is in there as an excuse for people to get existing weapons silvered.
And as for PokeMounts (Love that name, hadn't heard it 'till today), just have the Paladin set what it is when the get access.
The weapon size rules have bugs, but it means that Halflings can use a quaterstaff if they want, something that always seemed odd to me. I'm just annoyed that there's no percentage set in the DMG for weapon sizes in loot.
wingsandsword said:
Some changes I was neutral on, like Damage Reduction changes, and making all creatures take up a square space (seemed like it was put there just for ease of making tie-in video games).
The problem is, that I think the change came way too fast, and was in some ways too subtle. I have a lot of friends who aren't "dedicated" gamers, they might play a game every so often, and aren't strangers to gaming, but they don't play every week or read internet message boards or memorize a lot of rules. They still have their 3e PHB, and have run into frustration when they go to play in a 3.5 game and their book is wrong.
No argument here. Although I love the DR changes (hallelujah, some flavour!), I don't like the size changes (why does a horse have to squeeze down a corridor? And what about Nagas or other snakish critters?).
Some of the changes are very subtle, I'm still getting caught out sometimes (frickin' rules lawyer in my group!)
wingsandsword said:
I fear WotC will try and force a 4e on us in another year or two, and hopelessly fragment the gaming public between 3 popular editions of D&D, and a lot of players will just stick with 3.x (or some house-rule hybrid of 3.0, 3.5, and their favorite house rules and variants). The uniformity that was a selling point of 3e, putting everyone back on the same page, will be completely lost. Every 3 or 4 years is just too soon for a complete new version of the core books, they had a nice cycle going of once every decade, which was working well.
I think it'll be a while before 4E, I'm tipping 2007 at the earliest. This close to 3.5, it'll be an obvious cash grab. 3.5 was an update, altough somewhat large. There's no way in hell we'll fall for them calling another edition so soon another 'update'
wingsandsword said:
At least when 3e came along, just about everybody admitted 2e's day had come and gone. It was clunky and outdated compared to other games of the time, with nonsensical, arbitrary rules that drove more people away then they attracted "Why can't my Dwarf be a Wizard, and why can't he give up magic later in life to become a cleric?". 3e was still chugging along happily when 3.5 came out, it had it's flaws and bugs, but nowhere near as bad as 2e. 3.0 seemed like a long-needed natural evolution, 3.5 seemed more like a bug-fix that was used as a chance to put in a lot of arbitrary changes.
I can't comment on the first part of this, having never played 2E, but I will agree with you to some extent on the rest. There were some changes (like sizing) that seemed really arbitrary. And even though I collect the minis, the combat section read way too much like a miniatures game ruleset, and the references to squares was frustrating. At least they included a mat with the DMG though.
WHEW! That's enough for now.