FireLance
Legend
Well, I've read quite a number of posts with complaints like "I don't like the way X works" (e.g. the paladin's ability to summon a mount) or "Y is has been dumbed down" (e.g. cover and concealment). It seems to me that these judgements are made because 3.5e is being compared against some internal pre-conception of how magic and the world is supposed to work.arnwyn said:I see absolutely no connection between what you say here, and what you say below that. I don't even see a connection between the first part of this sentence and the second part.
However, if you look at 3.5e as a game, I believe most (admittedly, not all) of the changes are for the better. Summon mount is just more useful to a paladin player, and the new cover and concealment rules simplify the game. Do you really need four different levels of cover and concealment? Why do you need to remember or look up four different AC and Reflex save bonuses, or four different miss chances?
My comparison with chess is to make the point that many traditional and well-loved games are not realistic and either place odd restrictions on what a piece can do, or allow it to do strange things. Why do we accept these in other games but not in 3.5e?