dvvega
Explorer
IMC I use the "you're not dead at -10 until the next round" method.
I have found that it adds to the dramatic flavour ... the tension actually increases when the cleric (or other healer) must get to the character and heal them, sometimes sucking up AOOs to get there.
I leave the decision to save someone squarely into the hands of the players as opposed to the diece roll by using this rule.
If the character dies it is due to other players not saving them.
I even allow multiple attempts to save them from multiple characters - which is useful if they have suffered grievous injuries, for example down to -30.
I have found that it adds to the dramatic flavour ... the tension actually increases when the cleric (or other healer) must get to the character and heal them, sometimes sucking up AOOs to get there.
I leave the decision to save someone squarely into the hands of the players as opposed to the diece roll by using this rule.
If the character dies it is due to other players not saving them.
I even allow multiple attempts to save them from multiple characters - which is useful if they have suffered grievous injuries, for example down to -30.