FireLance
Legend
Like Eric said, the reason why I don't buy most adventures is the (real or perceived) lack of reuse value. This is particularly so if it's going to cost me more than the local equivalent of US$10. I can glean ideas from a monthly magazine for less than that, so an adventure has got to be really good or truly stand out to make me buy it. On the other hand, I would be more inclined to buy an adventure if it had something "extra" that I could reuse - player handouts, cardboard counters, etc.