Lawngnome4hire
First Post
The question is, how long should it take? If an average attack takes 6 ticks, should I require a full attack to take 12 ticks, in keeping with the "full round" nature of full attacks in the standard system? Is there another number or calculation that would be easier/more intuitive/better balanced?
One particular possible complication: if it takes twice as long to make a full attack as it does to make two standard attacks, why would I ever bother using the full attack action? I'd have to have three attacks before it made any sense at all, and it still might not be all that efficient if my options are two attacks at +X, or three attacks at +X/+(X-5)/+(X-10)...
A normal round is a standard action and a move action, so I'd have a full attack take the same amount of time that a normal attack, plus a move. That makes it a little faster than taking 2 attacks. Although if you think about it, pretty much all full attack options are just multiple attacks, and in a tick based system it would make more sense to eliminate the full attack and just factor each attack seperately.