D&D General 10 Things that Happened in a Recent D&D Session

el-remmen

Moderator Emeritus
Today was the 66th session of my Revenants of Saltmarsh campaign. Here are 10 things that happened during our 3-hour session (in no particular order):

1. The party decided to risk a forced march.
2. The party suffered an interrupted Long Rest after a "wandering monster" roll.
3. The paladin summoned his holy mount, a war camel.
4. The party fled from an obvious encounter before they knew for sure what it was.
5. The party lore bard/peace cleric used his Emboldening Bond ability.
6. We used Owlbear Rodeo for combat for the first time (we used to just use it for exploration mode).
7. The paladin smote the same undead owlbear three times.
8. A PC got a crit against a creature who had resistance to the damage type, so the blow just did normal damage.
9. We realized that we had been on the same in-game "adventuring day" since July in real time (5 sessions).
10. The DM (me) forgot an element of an encounter despite having both reviewed it the night before and having it written down in front of him during the session.
 

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Last night was the 34th session of my "Primordial Evil" campaign (a homebrew spin on ToEE). Here are 10 things that happened during our 3-hour session (in no particular order):

1. After nearly 3 years of real-world time (3 and half months of in-game time), the party finally got to the old moat house they have heard rumors and info about since nearly the very beginning campaign (and saw in their dreams in their backstories).
2. The druid effectively used spike growth to pun down the toughest member of a horde of undead and slow/damage the others.
3. The wight leader of the zombie horde directed half of them to attack the druid (in hopes of breaking concentration) and the other half to grapple off the shield with a light spell cast on it being wielded by the party paladin. Neither plan worked.
4. They fought two giant toads and one player was grossed out by my vivid descriptions of exploding poisonous warts.
5. The party took a long rest so the exhausted paladin could recover from 1 of their 2 levels of exhaustion.
6. They found a magic shield under a pile of rubble.
7. The curiosity of the halfling ranger released an angry swarm of bats.
8. The paladin explained as many details as he could recall about the moathouse having been unintentionally teleported there ahead of the rest of the group by a pull from a Deck of Many Things (back in a May session)
9. The halfling ranger accidentally hit the paladin with friendly fire.
10. They discovered a secret door and made their way down to the dungeon level.
 
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