D&D General 10 Things that Happened in a Recent D&D Session

el-remmen

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Today was the 66th session of my Revenants of Saltmarsh campaign. Here are 10 things that happened during our 3-hour session (in no particular order):

1. The party decided to risk a forced march.
2. The party suffered an interrupted Long Rest after a "wandering monster" roll.
3. The paladin summoned his holy mount, a war camel.
4. The party fled from an obvious encounter before they knew for sure what it was.
5. The party lore bard/peace cleric used his Emboldening Bond ability.
6. We used Owlbear Rodeo for combat for the first time (we used to just use it for exploration mode).
7. The paladin smote the same undead owlbear three times.
8. A PC got a crit against a creature who had resistance to the damage type, so the blow just did normal damage.
9. We realized that we had been on the same in-game "adventuring day" since July in real time (5 sessions).
10. The DM (me) forgot an element of an encounter despite having both reviewed it the night before and having it written down in front of him during the session.
 

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Last night was the 34th session of my "Primordial Evil" campaign (a homebrew spin on ToEE). Here are 10 things that happened during our 3-hour session (in no particular order):

1. After nearly 3 years of real-world time (3 and half months of in-game time), the party finally got to the old moat house they have heard rumors and info about since nearly the very beginning campaign (and saw in their dreams in their backstories).
2. The druid effectively used spike growth to pin down the toughest member of a horde of undead and slow/damage the others.
3. The wight leader of the zombie horde directed half of them to attack the druid (in hopes of breaking concentration) and the other half to grapple off the shield with a light spell cast on it being wielded by the party paladin. Neither plan worked.
4. They fought two giant toads and one player was grossed out by my vivid descriptions of exploding poisonous warts.
5. The party took a long rest so the exhausted paladin could recover from 1 of their 2 levels of exhaustion.
6. They found a magic shield under a pile of rubble.
7. The curiosity of the halfling ranger released an angry swarm of bats.
8. The paladin explained as many details as he could recall about the moathouse having been unintentionally teleported there ahead of the rest of the group by a pull from a Deck of Many Things (back in a May session)
9. The halfling ranger accidentally hit the paladin with friendly fire.
10. They discovered a secret door and made their way down to the dungeon level.
 
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Bonus 11th: They found a big chamber with old medieval church art type murals of the four elemental princes(ses) of evil - one on each wall.
 


10 more things, this time from this past Friday's sessions (#37) of our "Primordial Evil" campaign

1. The party risked a short rest in the dungeon and succeeded.
2. They battled giant rats and a large rat swarm that had grown especially aggressive after eating some of the dead bugbears and goblins the party had left out in the halls.
3. They found it had snowed while they were down in the dungeon.
4. They used pass without trace to leave the moat house and find a safe place to camp in the woods.
5. The party swashbuckler woke up to discover he had not healed or regained HD after a Long Rest because he was diseased by a giant rat (the paladin would have too, if he were not immune to disease).
6. The party found signs of "nearly-horse-sized wolves" going up and down an old road looking for them.
7. The party ranger made a nature check to determine the giant toads in the moat would likely be sluggish and leave them alone when they returned.
8. The party was attacked by zombified versions of the gnolls (and one bugbear) they had slain their last sortie.
9. Determined they would have faced even fewer of the undead if they had figured out a way to circumvent the rats and let them eat more the dead.
10. They were ambushed by bandits among the wall rubble as they fought off the zombies.

Bonus 11th: We left off mid-combat (as we frequently do).
 

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