10 years later: NOW is it time to use MTG IP with D&D?

Sounds like a fantastic idea. The number and diversity of spells and monsters that could be included in such a book would make it a worthwhile purchase, even if you never used the setting. Plus, M:TG has some fine artwork; it would be an attractive book, if nothing else.
 

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BlackMoria said:
I suspect the Diablo setting and Warcraft setting didn't do enough volume to continue to pursue cross-over products but that is just a guess on my part.
The Warcraft books that produced almost a dozen titles and most of which eventually sold out didn't do well?
 


Keeping in mind I'm dropping no hints here, and I have no knowledge of any Magic/D&D crossovers...

The setting I'd most like to see ported over from Magic to D&D is the setting for the Ravnica block of Magic. Now, I don't play Magic, but I have friends who do, and they told me enough about this setting to get me really jazzed about it. There's this whole planet that is one big city, and it's being fought over by several different guilds. I love how the different elements play into the setting, and it seems like it's custom-built for urban adventuring, political intrigue, and crazy fantastic magic.

There's a bit about Ravnica on the Wikipedia. I've often thought about setting my next D&D game there (just for fun) and it seems like there's a lot of neat stuff to be done with it.
 

Whizbang Dustyboots said:
Yes, yes, back in the day, it was decided that this was a bad idea.

It's a decade later. Are there enough races, monsters, magic, interesting settings and the like to make it worth doing a setting book for Magic: The Gathering?


Not enough resources I'd say.

They cant really support what they have now, and you want them to add something else as well? I mean things like Greyhawk barely got any support(for example) and you want them to bring in magic the gathering stuff?

I'd think people would rather see something like Planescape resurrected. Or Dark Sun.
 




Whizbang Dustyboots said:
Are there enough races, monsters, magic, interesting settings and the like to make it worth doing a setting book for Magic: The Gathering?

Having a pile of content is not sufficient to justify the thing. More's the question - given the content, is there enough of a market?

I have a sneaky suspicion that the peak market for the thing has long-since passed.
 

carmachu said:
Not enough resources I'd say.

They cant really support what they have now, and you want them to add something else as well?
WotC has suggested they'll be doing a setting a year in 4E.

I'd think people would rather see something like Planescape resurrected. Or Dark Sun.
I think it depends on whether there are measurably more D&D players that want Planescape back than there are D&D players who would be interested in seeing MTG's chocolate dipped in their D&D peanut butter.
 

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