the Jester
Legend
Alchemist said:The Madness effect of your spell seems to imply that you would re-roll your result every round, but the spell dosen't state that...
Yep, guess I should make that more explicit.
I'm still waiting for someone else to post some more new items here, but since nobody else is playing I'll keep the thread alive.
89) String of Warding- This ball of magical string, when fully unravelled, is 1000' long. Any length of string may be laid on the ground and cut from the ball in order to form a ward against outsiders and elementals. The ward cannot be physically crossed by such creatures; it lasts 30 minutes. The ward extends to a height in the air of ten feet per foot (or fraction thereof) of string laid down. These wards are especially useful in enclosed areas such as dungeon corridors.
Caster Level: 11th; Prerequisites: Craft Wondrous Item, Wall of Force or Forbiddence; Market Value: 50,000 gp.
90) Abacus of Extension- A spellcaster who uses this abacus for one full round before casting a spell can double the spell's range.
Caster Level: 13th; Prerequisites: Craft Wondrous Item, Extend Spell; Market Value: 40,000 gp.
91) Incense of the Spheres- Each block of this incense is keyed to a specific domain of cleric spells. When a cleric burns a block of the incense while praying for spells she may treat the spells of the domain keyed to it as if they were on her class list and may freely select them.
Caster Level: 7th; Prerequisites: Craft Wondrous Item, must have domain keyed to incense, Prayer; Market Value: 2500 gp/block