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1000 ways to be a D&D Snob

clockworkjoe

First Post
1. The longer your campaign is, the less combat, and the lower level of the PCs in the party, the better! A campaign lasting 12 years, where everyone is almost level 2, because you 'roleplay' everything out and never ever use violence is the ultimate campaign! That'll show those stupid munchkins how to run a good game.
 

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You forgot dice rolling. True D&D snobs have transcended the need for such crude devices. All interaction is resolved through the narrative, and any potential random outcome is agreed upon instantly and silently by the gaming gestalt developed by the meeting of such creative roleplaying minds.
 

Be enthusiastic about a campaign setting or rulebook no one else knows about. Then when it becomes popular, decide you don't like it any more.
 


4) And you don't play this new fangled d20 junk, you play the original game as it was meant to be.
 
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Don't forget to number your additions.

6. Your own homebrew system has about 400 pages or more worth of material, but you would never ever submit anywhere for publication, because you aren't a 'sellout' like those other punks.
 


8. You have hand movements and "magic words" to say every time your character casts a spell.

9. You have EGG's home phone number on your speed dial to settle rules arguments.

FD
 


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