Blue Prussian
First Post
#202: Combat=Chess
I don't know if it has been posted already, but having the combat on a chessboard where the characters act as designated pieces is pretty interesting. Each character has confined movement, such as that of a bishop, or a knight, etc...
You could add conditions to the situation by saying that bishops (for example) can only use divine spells (and nothing else), or requiring certain pieces to use certain weapons, or have certain armor. You can also make up various consequences for the PC's losing the game. If their particular piece is taken/defeated, they could end up in some other room/dungeon, or they could find themselves as a new chess piece, fighting for the opposition against their former team. In that situation, they could be compelled to battle their adventuring friends, or devise a way to make their own team lose. There are several inherent possibilities that come from the chessboard......
I don't know if it has been posted already, but having the combat on a chessboard where the characters act as designated pieces is pretty interesting. Each character has confined movement, such as that of a bishop, or a knight, etc...
You could add conditions to the situation by saying that bishops (for example) can only use divine spells (and nothing else), or requiring certain pieces to use certain weapons, or have certain armor. You can also make up various consequences for the PC's losing the game. If their particular piece is taken/defeated, they could end up in some other room/dungeon, or they could find themselves as a new chess piece, fighting for the opposition against their former team. In that situation, they could be compelled to battle their adventuring friends, or devise a way to make their own team lose. There are several inherent possibilities that come from the chessboard......