1001 Cool Combat Locations

Inside the Cathedral of Venpa: (My deity of sadness and regret of history)

The Cathedral of Venpa is a large structure composed of an odd milky-blue substance, absolutely smooth but not slippery. This substance cannot be cut or scratched by mortal means. It is condensed sad emotions. Venpa's Cathedral is monstrously large, and blocks of this substance fall from the heavens onto the top, building the structure higher and higher. Machines much like clocks are all over the place, where one can see their past mistakes being played over and over again upon the faces of the clocks. The pendulums of these clocks hang down the central of the cathedral to eternity below. Every person going through the cathedral has a different view: Westenberger the Jovial sees the mistakes he made in Wintermoon; Bebo sees the lengths he went to survive in youth.

Should two people come into contact in Venpa's Cathedral, the conflict is decidedly different from normal violence. First of all, everyone is subject to the sadness effects of the substance composing the cathedral: everyone is under the sadness effect of the emotion spell, unless a will save (DC 15) is made. Check this save every 15 minutes, or when something traumatic happens inside the cathedral. In this event the will save is DC 25.

If someone takes excessive amounts of damage (physical or emotional) and fails the save, the emotion is permanent until a remove curse spell is applied.

As to combat, there are plenty of stairways in Venpa's Cathedral, as well as that people can slide down on the pendulums of the clocks. Any item that was greatly associated with a regretted moment may be in the cathedral; the knife that killed someone's brother may appear to them in the cathedral, if they regretted his loss so greatly.
 

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Pielorinho said:
One more note about what makes for fun combat scenes: PROPS!
Hey, two plugs for my Tuesday's Two-Pagers series: Check out the swashbuckler two-pager for reinforcement of the idea that props = fun.


blackshirt5 said:
Hey, I noticed you're in Edison. I'm in Iselin, next town over. do you have a game, or are you looking for one?
I sent email to your hotmail account.
 

jmucchiello said:
Hey, two plugs for my Tuesday's Two-Pagers series: Check out the swashbuckler two-pager for reinforcement of the idea that props = fun.

Wow -- great stuff! I'll look at the other 2-pagers later, but these look like lots of fun!

Daniel
 

177. In the middle of a very active freeway. Doesn't have to be a combat, so much as a competition. Say two groups were after the same thing. Said thing is rapidly being carried by an animal, who happens to wander into traffic.
178. In the foxholes of a battlefield. Lots of places to hide, wide chasms to jump. Plus if it's an active battlefield...
 

179. In the belltower of a church. While it's ringing.
180. On the massive statue in the center of town (or the BBEG's stronghold). Multi-layed battles, Jump checks, Balance checks.
181. In the school of Wizardry. Makes me think of Unseen University in Ankh-Morpok.
 

182. On stage. During a performance. Besides the possibility of the trapdoors being sabotaged (like pit traps), you have to keep up the pretense that this is a performance for the huge audience of rich people. I'd let players romp along unless they do something grievously out of place, in which case a Perform check is required. It's even better if they've stolen the costumes of the villain of the opera to sneak into the bulding...

183. On a huge circular platform floating in the air. Keep the weight of the combatants evenly distributed, or it starts to tip to one side. If it tips far enough, start making Balance checks to avoid sliding off to whatever certain doom lurks beneath.

184. In a model city. Huge palaces come up to your waist. Everything's made of real structural components, so you can crash through walls with minimal effort (perhaps 5' of movement). Crack open a city map of Tokyo and unleash some fire-breathing lizardfolk.
 

Perfect timing!

Tonight, I'm strating a D20 Modern game with a few players, and I had already thought up a flash-bang-bam start to the tale. With the addition of a few ideas above...

185. On a city bus, travelling along a main throughfare. Goblins with baseball bats inside, two more in a chase car (one with a shotgun, perfect for blasting holes in the bus and scaring my poor victi... players). The road lamps flashing by outside, poor lighting, add some lightning and thunder, rain pouring through holes in the roof... Oh yeah.

186. A warehouse filled with cars, trucks, and a tracter. Levers on the wall to open garage doors, vents for access, booby traps on obvious entrances. Goblins driving around heavy machinery and crushing players.

187. In a safehouse filled with magical and modern defences, including infrared alarms, magic eyes, walls of force, emergancy doors, automated gun turrents, lead-lined walls, secret rooms, pocket dimension rooms, and the various suprises you can cook up.
 

I was stuck on the tarmac tonight so...

188. On the tarmac at the airport! Luggage carts, fire engines, planes taxi-ing, planes reloading, planes boarding, guys running around working, others chasing you cuz you got no badge. It's snowing and someone shot the driver of the de-icing truck. Anti freeze is spraying all over the place...

Man the more I think of this the cooler it is! You can run inside the airport and freak out a couple thousand NPCs as well...

PS
 

s/LaSH said:

183. On a huge circular platform floating in the air. Keep the weight of the combatants evenly distributed, or it starts to tip to one side. If it tips far enough, start making Balance checks to avoid sliding off to whatever certain doom lurks beneath.

Flash! Aaa! Savior of the Universe!
 

blackshirt5 said:
Flash! Aaa! Savior of the Universe!
Dah dah dah... dah, dah dah dah dah dah...

(dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun dun ...)
 

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